'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_NV_bindless_texture' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_NV_bindless_texture',error_checker=_errors._error_checker) @_f @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum) def glGetImageHandleNV(texture,level,layered,layer,format):pass @_f @_p.types(_cs.GLuint64,_cs.GLuint) def glGetTextureHandleNV(texture):pass @_f @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLuint) def glGetTextureSamplerHandleNV(texture,sampler):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint64) def glIsImageHandleResidentNV(handle):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint64) def glIsTextureHandleResidentNV(handle):pass @_f @_p.types(None,_cs.GLuint64) def glMakeImageHandleNonResidentNV(handle):pass @_f @_p.types(None,_cs.GLuint64,_cs.GLenum) def glMakeImageHandleResidentNV(handle,access):pass @_f @_p.types(None,_cs.GLuint64) def glMakeTextureHandleNonResidentNV(handle):pass @_f @_p.types(None,_cs.GLuint64) def glMakeTextureHandleResidentNV(handle):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64) def glProgramUniformHandleui64NV(program,location,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniformHandleui64vNV(program,location,count,values):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64) def glUniformHandleui64NV(location,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniformHandleui64vNV(location,count,value):pass