'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_vertex_program' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vertex_program',error_checker=_errors._error_checker) GL_ATTRIB_ARRAY_POINTER_NV=_C('GL_ATTRIB_ARRAY_POINTER_NV',0x8645) GL_ATTRIB_ARRAY_SIZE_NV=_C('GL_ATTRIB_ARRAY_SIZE_NV',0x8623) GL_ATTRIB_ARRAY_STRIDE_NV=_C('GL_ATTRIB_ARRAY_STRIDE_NV',0x8624) GL_ATTRIB_ARRAY_TYPE_NV=_C('GL_ATTRIB_ARRAY_TYPE_NV',0x8625) GL_CURRENT_ATTRIB_NV=_C('GL_CURRENT_ATTRIB_NV',0x8626) GL_CURRENT_MATRIX_NV=_C('GL_CURRENT_MATRIX_NV',0x8641) GL_CURRENT_MATRIX_STACK_DEPTH_NV=_C('GL_CURRENT_MATRIX_STACK_DEPTH_NV',0x8640) GL_IDENTITY_NV=_C('GL_IDENTITY_NV',0x862A) GL_INVERSE_NV=_C('GL_INVERSE_NV',0x862B) GL_INVERSE_TRANSPOSE_NV=_C('GL_INVERSE_TRANSPOSE_NV',0x862D) GL_MAP1_VERTEX_ATTRIB0_4_NV=_C('GL_MAP1_VERTEX_ATTRIB0_4_NV',0x8660) GL_MAP1_VERTEX_ATTRIB10_4_NV=_C('GL_MAP1_VERTEX_ATTRIB10_4_NV',0x866A) GL_MAP1_VERTEX_ATTRIB11_4_NV=_C('GL_MAP1_VERTEX_ATTRIB11_4_NV',0x866B) GL_MAP1_VERTEX_ATTRIB12_4_NV=_C('GL_MAP1_VERTEX_ATTRIB12_4_NV',0x866C) GL_MAP1_VERTEX_ATTRIB13_4_NV=_C('GL_MAP1_VERTEX_ATTRIB13_4_NV',0x866D) GL_MAP1_VERTEX_ATTRIB14_4_NV=_C('GL_MAP1_VERTEX_ATTRIB14_4_NV',0x866E) GL_MAP1_VERTEX_ATTRIB15_4_NV=_C('GL_MAP1_VERTEX_ATTRIB15_4_NV',0x866F) GL_MAP1_VERTEX_ATTRIB1_4_NV=_C('GL_MAP1_VERTEX_ATTRIB1_4_NV',0x8661) GL_MAP1_VERTEX_ATTRIB2_4_NV=_C('GL_MAP1_VERTEX_ATTRIB2_4_NV',0x8662) GL_MAP1_VERTEX_ATTRIB3_4_NV=_C('GL_MAP1_VERTEX_ATTRIB3_4_NV',0x8663) GL_MAP1_VERTEX_ATTRIB4_4_NV=_C('GL_MAP1_VERTEX_ATTRIB4_4_NV',0x8664) GL_MAP1_VERTEX_ATTRIB5_4_NV=_C('GL_MAP1_VERTEX_ATTRIB5_4_NV',0x8665) GL_MAP1_VERTEX_ATTRIB6_4_NV=_C('GL_MAP1_VERTEX_ATTRIB6_4_NV',0x8666) GL_MAP1_VERTEX_ATTRIB7_4_NV=_C('GL_MAP1_VERTEX_ATTRIB7_4_NV',0x8667) GL_MAP1_VERTEX_ATTRIB8_4_NV=_C('GL_MAP1_VERTEX_ATTRIB8_4_NV',0x8668) GL_MAP1_VERTEX_ATTRIB9_4_NV=_C('GL_MAP1_VERTEX_ATTRIB9_4_NV',0x8669) GL_MAP2_VERTEX_ATTRIB0_4_NV=_C('GL_MAP2_VERTEX_ATTRIB0_4_NV',0x8670) GL_MAP2_VERTEX_ATTRIB10_4_NV=_C('GL_MAP2_VERTEX_ATTRIB10_4_NV',0x867A) GL_MAP2_VERTEX_ATTRIB11_4_NV=_C('GL_MAP2_VERTEX_ATTRIB11_4_NV',0x867B) GL_MAP2_VERTEX_ATTRIB12_4_NV=_C('GL_MAP2_VERTEX_ATTRIB12_4_NV',0x867C) GL_MAP2_VERTEX_ATTRIB13_4_NV=_C('GL_MAP2_VERTEX_ATTRIB13_4_NV',0x867D) GL_MAP2_VERTEX_ATTRIB14_4_NV=_C('GL_MAP2_VERTEX_ATTRIB14_4_NV',0x867E) GL_MAP2_VERTEX_ATTRIB15_4_NV=_C('GL_MAP2_VERTEX_ATTRIB15_4_NV',0x867F) GL_MAP2_VERTEX_ATTRIB1_4_NV=_C('GL_MAP2_VERTEX_ATTRIB1_4_NV',0x8671) GL_MAP2_VERTEX_ATTRIB2_4_NV=_C('GL_MAP2_VERTEX_ATTRIB2_4_NV',0x8672) GL_MAP2_VERTEX_ATTRIB3_4_NV=_C('GL_MAP2_VERTEX_ATTRIB3_4_NV',0x8673) GL_MAP2_VERTEX_ATTRIB4_4_NV=_C('GL_MAP2_VERTEX_ATTRIB4_4_NV',0x8674) GL_MAP2_VERTEX_ATTRIB5_4_NV=_C('GL_MAP2_VERTEX_ATTRIB5_4_NV',0x8675) GL_MAP2_VERTEX_ATTRIB6_4_NV=_C('GL_MAP2_VERTEX_ATTRIB6_4_NV',0x8676) GL_MAP2_VERTEX_ATTRIB7_4_NV=_C('GL_MAP2_VERTEX_ATTRIB7_4_NV',0x8677) GL_MAP2_VERTEX_ATTRIB8_4_NV=_C('GL_MAP2_VERTEX_ATTRIB8_4_NV',0x8678) GL_MAP2_VERTEX_ATTRIB9_4_NV=_C('GL_MAP2_VERTEX_ATTRIB9_4_NV',0x8679) GL_MATRIX0_NV=_C('GL_MATRIX0_NV',0x8630) GL_MATRIX1_NV=_C('GL_MATRIX1_NV',0x8631) GL_MATRIX2_NV=_C('GL_MATRIX2_NV',0x8632) GL_MATRIX3_NV=_C('GL_MATRIX3_NV',0x8633) GL_MATRIX4_NV=_C('GL_MATRIX4_NV',0x8634) GL_MATRIX5_NV=_C('GL_MATRIX5_NV',0x8635) GL_MATRIX6_NV=_C('GL_MATRIX6_NV',0x8636) GL_MATRIX7_NV=_C('GL_MATRIX7_NV',0x8637) GL_MAX_TRACK_MATRICES_NV=_C('GL_MAX_TRACK_MATRICES_NV',0x862F) GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV=_C('GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV',0x862E) GL_MODELVIEW_PROJECTION_NV=_C('GL_MODELVIEW_PROJECTION_NV',0x8629) GL_PROGRAM_ERROR_POSITION_NV=_C('GL_PROGRAM_ERROR_POSITION_NV',0x864B) GL_PROGRAM_LENGTH_NV=_C('GL_PROGRAM_LENGTH_NV',0x8627) GL_PROGRAM_PARAMETER_NV=_C('GL_PROGRAM_PARAMETER_NV',0x8644) GL_PROGRAM_RESIDENT_NV=_C('GL_PROGRAM_RESIDENT_NV',0x8647) GL_PROGRAM_STRING_NV=_C('GL_PROGRAM_STRING_NV',0x8628) GL_PROGRAM_TARGET_NV=_C('GL_PROGRAM_TARGET_NV',0x8646) GL_TRACK_MATRIX_NV=_C('GL_TRACK_MATRIX_NV',0x8648) GL_TRACK_MATRIX_TRANSFORM_NV=_C('GL_TRACK_MATRIX_TRANSFORM_NV',0x8649) GL_TRANSPOSE_NV=_C('GL_TRANSPOSE_NV',0x862C) GL_VERTEX_ATTRIB_ARRAY0_NV=_C('GL_VERTEX_ATTRIB_ARRAY0_NV',0x8650) GL_VERTEX_ATTRIB_ARRAY10_NV=_C('GL_VERTEX_ATTRIB_ARRAY10_NV',0x865A) GL_VERTEX_ATTRIB_ARRAY11_NV=_C('GL_VERTEX_ATTRIB_ARRAY11_NV',0x865B) GL_VERTEX_ATTRIB_ARRAY12_NV=_C('GL_VERTEX_ATTRIB_ARRAY12_NV',0x865C) GL_VERTEX_ATTRIB_ARRAY13_NV=_C('GL_VERTEX_ATTRIB_ARRAY13_NV',0x865D) GL_VERTEX_ATTRIB_ARRAY14_NV=_C('GL_VERTEX_ATTRIB_ARRAY14_NV',0x865E) GL_VERTEX_ATTRIB_ARRAY15_NV=_C('GL_VERTEX_ATTRIB_ARRAY15_NV',0x865F) GL_VERTEX_ATTRIB_ARRAY1_NV=_C('GL_VERTEX_ATTRIB_ARRAY1_NV',0x8651) GL_VERTEX_ATTRIB_ARRAY2_NV=_C('GL_VERTEX_ATTRIB_ARRAY2_NV',0x8652) GL_VERTEX_ATTRIB_ARRAY3_NV=_C('GL_VERTEX_ATTRIB_ARRAY3_NV',0x8653) GL_VERTEX_ATTRIB_ARRAY4_NV=_C('GL_VERTEX_ATTRIB_ARRAY4_NV',0x8654) GL_VERTEX_ATTRIB_ARRAY5_NV=_C('GL_VERTEX_ATTRIB_ARRAY5_NV',0x8655) GL_VERTEX_ATTRIB_ARRAY6_NV=_C('GL_VERTEX_ATTRIB_ARRAY6_NV',0x8656) GL_VERTEX_ATTRIB_ARRAY7_NV=_C('GL_VERTEX_ATTRIB_ARRAY7_NV',0x8657) GL_VERTEX_ATTRIB_ARRAY8_NV=_C('GL_VERTEX_ATTRIB_ARRAY8_NV',0x8658) GL_VERTEX_ATTRIB_ARRAY9_NV=_C('GL_VERTEX_ATTRIB_ARRAY9_NV',0x8659) GL_VERTEX_PROGRAM_BINDING_NV=_C('GL_VERTEX_PROGRAM_BINDING_NV',0x864A) GL_VERTEX_PROGRAM_NV=_C('GL_VERTEX_PROGRAM_NV',0x8620) GL_VERTEX_PROGRAM_POINT_SIZE_NV=_C('GL_VERTEX_PROGRAM_POINT_SIZE_NV',0x8642) GL_VERTEX_PROGRAM_TWO_SIDE_NV=_C('GL_VERTEX_PROGRAM_TWO_SIDE_NV',0x8643) GL_VERTEX_STATE_PROGRAM_NV=_C('GL_VERTEX_STATE_PROGRAM_NV',0x8621) @_f @_p.types(_cs.GLboolean,_cs.GLsizei,arrays.GLuintArray,arrays.GLbooleanArray) def glAreProgramsResidentNV(n,programs,residences):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindProgramNV(target,id):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteProgramsNV(n,programs):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glExecuteProgramNV(target,id,params):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenProgramsNV(n,programs):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) def glGetProgramParameterdvNV(target,index,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetProgramParameterfvNV(target,index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLubyteArray) def glGetProgramStringNV(id,pname,program):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetProgramivNV(id,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetTrackMatrixivNV(target,address,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) def glGetVertexAttribPointervNV(index,pname,pointer):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) def glGetVertexAttribdvNV(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetVertexAttribfvNV(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetVertexAttribivNV(index,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsProgramNV(id):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray) def glLoadProgramNV(target,id,len,program):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glProgramParameter4dNV(target,index,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) def glProgramParameter4dvNV(target,index,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glProgramParameter4fNV(target,index,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glProgramParameter4fvNV(target,index,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray) def glProgramParameters4dvNV(target,index,count,v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glProgramParameters4fvNV(target,index,count,v):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glRequestResidentProgramsNV(n,programs):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLenum) def glTrackMatrixNV(target,address,matrix,transform):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble) def glVertexAttrib1dNV(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib1dvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat) def glVertexAttrib1fNV(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib1fvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort) def glVertexAttrib1sNV(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib1svNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) def glVertexAttrib2dNV(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib2dvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) def glVertexAttrib2fNV(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib2fvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort) def glVertexAttrib2sNV(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib2svNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glVertexAttrib3dNV(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib3dvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glVertexAttrib3fNV(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib3fvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glVertexAttrib3sNV(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib3svNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glVertexAttrib4dNV(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib4dvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glVertexAttrib4fNV(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib4fvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glVertexAttrib4sNV(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib4svNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) def glVertexAttrib4ubNV(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glVertexAttrib4ubvNV(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glVertexAttribPointerNV(index,fsize,type,stride,pointer):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray) def glVertexAttribs1dvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glVertexAttribs1fvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray) def glVertexAttribs1svNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray) def glVertexAttribs2dvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glVertexAttribs2fvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray) def glVertexAttribs2svNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray) def glVertexAttribs3dvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glVertexAttribs3fvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray) def glVertexAttribs3svNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray) def glVertexAttribs4dvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glVertexAttribs4fvNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLshortArray) def glVertexAttribs4svNV(index,count,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray) def glVertexAttribs4ubvNV(index,count,v):pass