'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_texture_shader3' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_texture_shader3',error_checker=_errors._error_checker) GL_DEPENDENT_HILO_TEXTURE_2D_NV=_C('GL_DEPENDENT_HILO_TEXTURE_2D_NV',0x8858) GL_DEPENDENT_RGB_TEXTURE_3D_NV=_C('GL_DEPENDENT_RGB_TEXTURE_3D_NV',0x8859) GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV=_C('GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV',0x885A) GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV=_C('GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV',0x885D) GL_DOT_PRODUCT_PASS_THROUGH_NV=_C('GL_DOT_PRODUCT_PASS_THROUGH_NV',0x885B) GL_DOT_PRODUCT_TEXTURE_1D_NV=_C('GL_DOT_PRODUCT_TEXTURE_1D_NV',0x885C) GL_FORCE_BLUE_TO_ONE_NV=_C('GL_FORCE_BLUE_TO_ONE_NV',0x8860) GL_HILO8_NV=_C('GL_HILO8_NV',0x885E) GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV=_C('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV',0x8856) GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV=_C('GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV',0x8857) GL_OFFSET_HILO_TEXTURE_2D_NV=_C('GL_OFFSET_HILO_TEXTURE_2D_NV',0x8854) GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV=_C('GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV',0x8855) GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV=_C('GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV',0x8850) GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV=_C('GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV',0x8851) GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV=_C('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV',0x8852) GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV=_C('GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV',0x8853) GL_SIGNED_HILO8_NV=_C('GL_SIGNED_HILO8_NV',0x885F)