'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_texture_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_texture_shader',error_checker=_errors._error_checker) GL_CONST_EYE_NV=_C('GL_CONST_EYE_NV',0x86E5) GL_CULL_FRAGMENT_NV=_C('GL_CULL_FRAGMENT_NV',0x86E7) GL_CULL_MODES_NV=_C('GL_CULL_MODES_NV',0x86E0) GL_DEPENDENT_AR_TEXTURE_2D_NV=_C('GL_DEPENDENT_AR_TEXTURE_2D_NV',0x86E9) GL_DEPENDENT_GB_TEXTURE_2D_NV=_C('GL_DEPENDENT_GB_TEXTURE_2D_NV',0x86EA) GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV=_C('GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV',0x86F3) GL_DOT_PRODUCT_DEPTH_REPLACE_NV=_C('GL_DOT_PRODUCT_DEPTH_REPLACE_NV',0x86ED) GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV=_C('GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV',0x86F1) GL_DOT_PRODUCT_NV=_C('GL_DOT_PRODUCT_NV',0x86EC) GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV=_C('GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV',0x86F2) GL_DOT_PRODUCT_TEXTURE_2D_NV=_C('GL_DOT_PRODUCT_TEXTURE_2D_NV',0x86EE) GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV=_C('GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV',0x86F0) GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV=_C('GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV',0x864E) GL_DSDT8_MAG8_INTENSITY8_NV=_C('GL_DSDT8_MAG8_INTENSITY8_NV',0x870B) GL_DSDT8_MAG8_NV=_C('GL_DSDT8_MAG8_NV',0x870A) GL_DSDT8_NV=_C('GL_DSDT8_NV',0x8709) GL_DSDT_MAG_INTENSITY_NV=_C('GL_DSDT_MAG_INTENSITY_NV',0x86DC) GL_DSDT_MAG_NV=_C('GL_DSDT_MAG_NV',0x86F6) GL_DSDT_MAG_VIB_NV=_C('GL_DSDT_MAG_VIB_NV',0x86F7) GL_DSDT_NV=_C('GL_DSDT_NV',0x86F5) GL_DS_BIAS_NV=_C('GL_DS_BIAS_NV',0x8716) GL_DS_SCALE_NV=_C('GL_DS_SCALE_NV',0x8710) GL_DT_BIAS_NV=_C('GL_DT_BIAS_NV',0x8717) GL_DT_SCALE_NV=_C('GL_DT_SCALE_NV',0x8711) GL_HILO16_NV=_C('GL_HILO16_NV',0x86F8) GL_HILO_NV=_C('GL_HILO_NV',0x86F4) GL_HI_BIAS_NV=_C('GL_HI_BIAS_NV',0x8714) GL_HI_SCALE_NV=_C('GL_HI_SCALE_NV',0x870E) GL_LO_BIAS_NV=_C('GL_LO_BIAS_NV',0x8715) GL_LO_SCALE_NV=_C('GL_LO_SCALE_NV',0x870F) GL_MAGNITUDE_BIAS_NV=_C('GL_MAGNITUDE_BIAS_NV',0x8718) GL_MAGNITUDE_SCALE_NV=_C('GL_MAGNITUDE_SCALE_NV',0x8712) GL_OFFSET_TEXTURE_2D_BIAS_NV=_C('GL_OFFSET_TEXTURE_2D_BIAS_NV',0x86E3) GL_OFFSET_TEXTURE_2D_MATRIX_NV=_C('GL_OFFSET_TEXTURE_2D_MATRIX_NV',0x86E1) GL_OFFSET_TEXTURE_2D_NV=_C('GL_OFFSET_TEXTURE_2D_NV',0x86E8) GL_OFFSET_TEXTURE_2D_SCALE_NV=_C('GL_OFFSET_TEXTURE_2D_SCALE_NV',0x86E2) GL_OFFSET_TEXTURE_BIAS_NV=_C('GL_OFFSET_TEXTURE_BIAS_NV',0x86E3) GL_OFFSET_TEXTURE_MATRIX_NV=_C('GL_OFFSET_TEXTURE_MATRIX_NV',0x86E1) GL_OFFSET_TEXTURE_RECTANGLE_NV=_C('GL_OFFSET_TEXTURE_RECTANGLE_NV',0x864C) GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV=_C('GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV',0x864D) GL_OFFSET_TEXTURE_SCALE_NV=_C('GL_OFFSET_TEXTURE_SCALE_NV',0x86E2) GL_PASS_THROUGH_NV=_C('GL_PASS_THROUGH_NV',0x86E6) GL_PREVIOUS_TEXTURE_INPUT_NV=_C('GL_PREVIOUS_TEXTURE_INPUT_NV',0x86E4) GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV=_C('GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV',0x86D9) GL_SHADER_CONSISTENT_NV=_C('GL_SHADER_CONSISTENT_NV',0x86DD) GL_SHADER_OPERATION_NV=_C('GL_SHADER_OPERATION_NV',0x86DF) GL_SIGNED_ALPHA8_NV=_C('GL_SIGNED_ALPHA8_NV',0x8706) GL_SIGNED_ALPHA_NV=_C('GL_SIGNED_ALPHA_NV',0x8705) GL_SIGNED_HILO16_NV=_C('GL_SIGNED_HILO16_NV',0x86FA) GL_SIGNED_HILO_NV=_C('GL_SIGNED_HILO_NV',0x86F9) GL_SIGNED_INTENSITY8_NV=_C('GL_SIGNED_INTENSITY8_NV',0x8708) GL_SIGNED_INTENSITY_NV=_C('GL_SIGNED_INTENSITY_NV',0x8707) GL_SIGNED_LUMINANCE8_ALPHA8_NV=_C('GL_SIGNED_LUMINANCE8_ALPHA8_NV',0x8704) GL_SIGNED_LUMINANCE8_NV=_C('GL_SIGNED_LUMINANCE8_NV',0x8702) GL_SIGNED_LUMINANCE_ALPHA_NV=_C('GL_SIGNED_LUMINANCE_ALPHA_NV',0x8703) GL_SIGNED_LUMINANCE_NV=_C('GL_SIGNED_LUMINANCE_NV',0x8701) GL_SIGNED_RGB8_NV=_C('GL_SIGNED_RGB8_NV',0x86FF) GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV=_C('GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV',0x870D) GL_SIGNED_RGBA8_NV=_C('GL_SIGNED_RGBA8_NV',0x86FC) GL_SIGNED_RGBA_NV=_C('GL_SIGNED_RGBA_NV',0x86FB) GL_SIGNED_RGB_NV=_C('GL_SIGNED_RGB_NV',0x86FE) GL_SIGNED_RGB_UNSIGNED_ALPHA_NV=_C('GL_SIGNED_RGB_UNSIGNED_ALPHA_NV',0x870C) GL_TEXTURE_BORDER_VALUES_NV=_C('GL_TEXTURE_BORDER_VALUES_NV',0x871A) GL_TEXTURE_DS_SIZE_NV=_C('GL_TEXTURE_DS_SIZE_NV',0x871D) GL_TEXTURE_DT_SIZE_NV=_C('GL_TEXTURE_DT_SIZE_NV',0x871E) GL_TEXTURE_HI_SIZE_NV=_C('GL_TEXTURE_HI_SIZE_NV',0x871B) GL_TEXTURE_LO_SIZE_NV=_C('GL_TEXTURE_LO_SIZE_NV',0x871C) GL_TEXTURE_MAG_SIZE_NV=_C('GL_TEXTURE_MAG_SIZE_NV',0x871F) GL_TEXTURE_SHADER_NV=_C('GL_TEXTURE_SHADER_NV',0x86DE) GL_UNSIGNED_INT_8_8_S8_S8_REV_NV=_C('GL_UNSIGNED_INT_8_8_S8_S8_REV_NV',0x86DB) GL_UNSIGNED_INT_S8_S8_8_8_NV=_C('GL_UNSIGNED_INT_S8_S8_8_8_NV',0x86DA) GL_VIBRANCE_BIAS_NV=_C('GL_VIBRANCE_BIAS_NV',0x8719) GL_VIBRANCE_SCALE_NV=_C('GL_VIBRANCE_SCALE_NV',0x8713)