'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_geometry_program4' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_geometry_program4',error_checker=_errors._error_checker) GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT',0x8DA7) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT',0x8CD4) GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT',0x8DA9) GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',0x8DA8) GL_GEOMETRY_INPUT_TYPE_EXT=_C('GL_GEOMETRY_INPUT_TYPE_EXT',0x8DDB) GL_GEOMETRY_OUTPUT_TYPE_EXT=_C('GL_GEOMETRY_OUTPUT_TYPE_EXT',0x8DDC) GL_GEOMETRY_PROGRAM_NV=_C('GL_GEOMETRY_PROGRAM_NV',0x8C26) GL_GEOMETRY_VERTICES_OUT_EXT=_C('GL_GEOMETRY_VERTICES_OUT_EXT',0x8DDA) GL_LINES_ADJACENCY_EXT=_C('GL_LINES_ADJACENCY_EXT',0x000A) GL_LINE_STRIP_ADJACENCY_EXT=_C('GL_LINE_STRIP_ADJACENCY_EXT',0x000B) GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT',0x8C29) GL_MAX_PROGRAM_OUTPUT_VERTICES_NV=_C('GL_MAX_PROGRAM_OUTPUT_VERTICES_NV',0x8C27) GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV=_C('GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV',0x8C28) GL_PROGRAM_POINT_SIZE_EXT=_C('GL_PROGRAM_POINT_SIZE_EXT',0x8642) GL_TRIANGLES_ADJACENCY_EXT=_C('GL_TRIANGLES_ADJACENCY_EXT',0x000C) GL_TRIANGLE_STRIP_ADJACENCY_EXT=_C('GL_TRIANGLE_STRIP_ADJACENCY_EXT',0x000D) @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTextureEXT(target,attachment,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLenum) def glFramebufferTextureFaceEXT(target,attachment,texture,level,face):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTextureLayerEXT(target,attachment,texture,level,layer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glProgramVertexLimitNV(target,limit):pass