'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_evaluators' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_evaluators',error_checker=_errors._error_checker) GL_EVAL_2D_NV=_C('GL_EVAL_2D_NV',0x86C0) GL_EVAL_FRACTIONAL_TESSELLATION_NV=_C('GL_EVAL_FRACTIONAL_TESSELLATION_NV',0x86C5) GL_EVAL_TRIANGULAR_2D_NV=_C('GL_EVAL_TRIANGULAR_2D_NV',0x86C1) GL_EVAL_VERTEX_ATTRIB0_NV=_C('GL_EVAL_VERTEX_ATTRIB0_NV',0x86C6) GL_EVAL_VERTEX_ATTRIB10_NV=_C('GL_EVAL_VERTEX_ATTRIB10_NV',0x86D0) GL_EVAL_VERTEX_ATTRIB11_NV=_C('GL_EVAL_VERTEX_ATTRIB11_NV',0x86D1) GL_EVAL_VERTEX_ATTRIB12_NV=_C('GL_EVAL_VERTEX_ATTRIB12_NV',0x86D2) GL_EVAL_VERTEX_ATTRIB13_NV=_C('GL_EVAL_VERTEX_ATTRIB13_NV',0x86D3) GL_EVAL_VERTEX_ATTRIB14_NV=_C('GL_EVAL_VERTEX_ATTRIB14_NV',0x86D4) GL_EVAL_VERTEX_ATTRIB15_NV=_C('GL_EVAL_VERTEX_ATTRIB15_NV',0x86D5) GL_EVAL_VERTEX_ATTRIB1_NV=_C('GL_EVAL_VERTEX_ATTRIB1_NV',0x86C7) GL_EVAL_VERTEX_ATTRIB2_NV=_C('GL_EVAL_VERTEX_ATTRIB2_NV',0x86C8) GL_EVAL_VERTEX_ATTRIB3_NV=_C('GL_EVAL_VERTEX_ATTRIB3_NV',0x86C9) GL_EVAL_VERTEX_ATTRIB4_NV=_C('GL_EVAL_VERTEX_ATTRIB4_NV',0x86CA) GL_EVAL_VERTEX_ATTRIB5_NV=_C('GL_EVAL_VERTEX_ATTRIB5_NV',0x86CB) GL_EVAL_VERTEX_ATTRIB6_NV=_C('GL_EVAL_VERTEX_ATTRIB6_NV',0x86CC) GL_EVAL_VERTEX_ATTRIB7_NV=_C('GL_EVAL_VERTEX_ATTRIB7_NV',0x86CD) GL_EVAL_VERTEX_ATTRIB8_NV=_C('GL_EVAL_VERTEX_ATTRIB8_NV',0x86CE) GL_EVAL_VERTEX_ATTRIB9_NV=_C('GL_EVAL_VERTEX_ATTRIB9_NV',0x86CF) GL_MAP_ATTRIB_U_ORDER_NV=_C('GL_MAP_ATTRIB_U_ORDER_NV',0x86C3) GL_MAP_ATTRIB_V_ORDER_NV=_C('GL_MAP_ATTRIB_V_ORDER_NV',0x86C4) GL_MAP_TESSELLATION_NV=_C('GL_MAP_TESSELLATION_NV',0x86C2) GL_MAX_MAP_TESSELLATION_NV=_C('GL_MAX_MAP_TESSELLATION_NV',0x86D6) GL_MAX_RATIONAL_EVAL_ORDER_NV=_C('GL_MAX_RATIONAL_EVAL_ORDER_NV',0x86D7) @_f @_p.types(None,_cs.GLenum,_cs.GLenum) def glEvalMapsNV(target,mode):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetMapAttribParameterfvNV(target,index,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetMapAttribParameterivNV(target,index,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean,ctypes.c_void_p) def glGetMapControlPointsNV(target,index,type,ustride,vstride,packed,points):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetMapParameterfvNV(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetMapParameterivNV(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLint,_cs.GLboolean,ctypes.c_void_p) def glMapControlPointsNV(target,index,type,ustride,vstride,uorder,vorder,packed,points):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glMapParameterfvNV(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glMapParameterivNV(target,pname,params):pass