'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ATI_pn_triangles' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_pn_triangles',error_checker=_errors._error_checker) GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI=_C('GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI',0x87F1) GL_PN_TRIANGLES_ATI=_C('GL_PN_TRIANGLES_ATI',0x87F0) GL_PN_TRIANGLES_NORMAL_MODE_ATI=_C('GL_PN_TRIANGLES_NORMAL_MODE_ATI',0x87F3) GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI=_C('GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI',0x87F7) GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI=_C('GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI',0x87F8) GL_PN_TRIANGLES_POINT_MODE_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_ATI',0x87F2) GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI',0x87F6) GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI=_C('GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI',0x87F5) GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI=_C('GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI',0x87F4) @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glPNTrianglesfATI(pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glPNTrianglesiATI(pname,param):pass