'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_vertex_program' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_program',error_checker=_errors._error_checker) GL_COLOR_SUM_ARB=_C('GL_COLOR_SUM_ARB',0x8458) GL_CURRENT_MATRIX_ARB=_C('GL_CURRENT_MATRIX_ARB',0x8641) GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640) GL_CURRENT_VERTEX_ATTRIB_ARB=_C('GL_CURRENT_VERTEX_ATTRIB_ARB',0x8626) GL_MATRIX0_ARB=_C('GL_MATRIX0_ARB',0x88C0) GL_MATRIX10_ARB=_C('GL_MATRIX10_ARB',0x88CA) GL_MATRIX11_ARB=_C('GL_MATRIX11_ARB',0x88CB) GL_MATRIX12_ARB=_C('GL_MATRIX12_ARB',0x88CC) GL_MATRIX13_ARB=_C('GL_MATRIX13_ARB',0x88CD) GL_MATRIX14_ARB=_C('GL_MATRIX14_ARB',0x88CE) GL_MATRIX15_ARB=_C('GL_MATRIX15_ARB',0x88CF) GL_MATRIX16_ARB=_C('GL_MATRIX16_ARB',0x88D0) GL_MATRIX17_ARB=_C('GL_MATRIX17_ARB',0x88D1) GL_MATRIX18_ARB=_C('GL_MATRIX18_ARB',0x88D2) GL_MATRIX19_ARB=_C('GL_MATRIX19_ARB',0x88D3) GL_MATRIX1_ARB=_C('GL_MATRIX1_ARB',0x88C1) GL_MATRIX20_ARB=_C('GL_MATRIX20_ARB',0x88D4) GL_MATRIX21_ARB=_C('GL_MATRIX21_ARB',0x88D5) GL_MATRIX22_ARB=_C('GL_MATRIX22_ARB',0x88D6) GL_MATRIX23_ARB=_C('GL_MATRIX23_ARB',0x88D7) GL_MATRIX24_ARB=_C('GL_MATRIX24_ARB',0x88D8) GL_MATRIX25_ARB=_C('GL_MATRIX25_ARB',0x88D9) GL_MATRIX26_ARB=_C('GL_MATRIX26_ARB',0x88DA) GL_MATRIX27_ARB=_C('GL_MATRIX27_ARB',0x88DB) GL_MATRIX28_ARB=_C('GL_MATRIX28_ARB',0x88DC) GL_MATRIX29_ARB=_C('GL_MATRIX29_ARB',0x88DD) GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2) GL_MATRIX30_ARB=_C('GL_MATRIX30_ARB',0x88DE) GL_MATRIX31_ARB=_C('GL_MATRIX31_ARB',0x88DF) GL_MATRIX3_ARB=_C('GL_MATRIX3_ARB',0x88C3) GL_MATRIX4_ARB=_C('GL_MATRIX4_ARB',0x88C4) GL_MATRIX5_ARB=_C('GL_MATRIX5_ARB',0x88C5) GL_MATRIX6_ARB=_C('GL_MATRIX6_ARB',0x88C6) GL_MATRIX7_ARB=_C('GL_MATRIX7_ARB',0x88C7) GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) GL_MATRIX9_ARB=_C('GL_MATRIX9_ARB',0x88C9) GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB=_C('GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB',0x88B1) GL_MAX_PROGRAM_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_ATTRIBS_ARB',0x88AD) GL_MAX_PROGRAM_ENV_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB',0x88B5) GL_MAX_PROGRAM_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_INSTRUCTIONS_ARB',0x88A1) GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB',0x88B4) GL_MAX_PROGRAM_MATRICES_ARB=_C('GL_MAX_PROGRAM_MATRICES_ARB',0x862F) GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB=_C('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB',0x862E) GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB',0x88B3) GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AF) GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A3) GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AB) GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A7) GL_MAX_PROGRAM_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_PARAMETERS_ARB',0x88A9) GL_MAX_PROGRAM_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_TEMPORARIES_ARB',0x88A5) GL_MAX_VERTEX_ATTRIBS_ARB=_C('GL_MAX_VERTEX_ATTRIBS_ARB',0x8869) GL_PROGRAM_ADDRESS_REGISTERS_ARB=_C('GL_PROGRAM_ADDRESS_REGISTERS_ARB',0x88B0) GL_PROGRAM_ATTRIBS_ARB=_C('GL_PROGRAM_ATTRIBS_ARB',0x88AC) GL_PROGRAM_BINDING_ARB=_C('GL_PROGRAM_BINDING_ARB',0x8677) GL_PROGRAM_ERROR_POSITION_ARB=_C('GL_PROGRAM_ERROR_POSITION_ARB',0x864B) GL_PROGRAM_ERROR_STRING_ARB=_C('GL_PROGRAM_ERROR_STRING_ARB',0x8874) GL_PROGRAM_FORMAT_ARB=_C('GL_PROGRAM_FORMAT_ARB',0x8876) GL_PROGRAM_FORMAT_ASCII_ARB=_C('GL_PROGRAM_FORMAT_ASCII_ARB',0x8875) GL_PROGRAM_INSTRUCTIONS_ARB=_C('GL_PROGRAM_INSTRUCTIONS_ARB',0x88A0) GL_PROGRAM_LENGTH_ARB=_C('GL_PROGRAM_LENGTH_ARB',0x8627) GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB=_C('GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB',0x88B2) GL_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AE) GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A2) GL_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AA) GL_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A6) GL_PROGRAM_PARAMETERS_ARB=_C('GL_PROGRAM_PARAMETERS_ARB',0x88A8) GL_PROGRAM_STRING_ARB=_C('GL_PROGRAM_STRING_ARB',0x8628) GL_PROGRAM_TEMPORARIES_ARB=_C('GL_PROGRAM_TEMPORARIES_ARB',0x88A4) GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB=_C('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB',0x88B6) GL_TRANSPOSE_CURRENT_MATRIX_ARB=_C('GL_TRANSPOSE_CURRENT_MATRIX_ARB',0x88B7) GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB',0x8622) GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB',0x886A) GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB',0x8645) GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB',0x8623) GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB',0x8624) GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB=_C('GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB',0x8625) GL_VERTEX_PROGRAM_ARB=_C('GL_VERTEX_PROGRAM_ARB',0x8620) GL_VERTEX_PROGRAM_POINT_SIZE_ARB=_C('GL_VERTEX_PROGRAM_POINT_SIZE_ARB',0x8642) GL_VERTEX_PROGRAM_TWO_SIDE_ARB=_C('GL_VERTEX_PROGRAM_TWO_SIDE_ARB',0x8643) @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindProgramARB(target,program):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteProgramsARB(n,programs):pass @_f @_p.types(None,_cs.GLuint) def glDisableVertexAttribArrayARB(index):pass @_f @_p.types(None,_cs.GLuint) def glEnableVertexAttribArrayARB(index):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenProgramsARB(n,programs):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) def glGetProgramEnvParameterdvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glGetProgramEnvParameterfvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) def glGetProgramLocalParameterdvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glGetProgramLocalParameterfvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glGetProgramStringARB(target,pname,string):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetProgramivARB(target,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) def glGetVertexAttribPointervARB(index,pname,pointer):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) def glGetVertexAttribdvARB(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetVertexAttribfvARB(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetVertexAttribivARB(index,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsProgramARB(program):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glProgramEnvParameter4dARB(target,index,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) def glProgramEnvParameter4dvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glProgramEnvParameter4fARB(target,index,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glProgramEnvParameter4fvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glProgramLocalParameter4dARB(target,index,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) def glProgramLocalParameter4dvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glProgramLocalParameter4fARB(target,index,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glProgramLocalParameter4fvARB(target,index,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glProgramStringARB(target,format,len,string):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble) def glVertexAttrib1dARB(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib1dvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat) def glVertexAttrib1fARB(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib1fvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort) def glVertexAttrib1sARB(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib1svARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) def glVertexAttrib2dARB(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib2dvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) def glVertexAttrib2fARB(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib2fvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort) def glVertexAttrib2sARB(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib2svARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glVertexAttrib3dARB(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib3dvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glVertexAttrib3fARB(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib3fvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glVertexAttrib3sARB(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib3svARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLbyteArray) def glVertexAttrib4NbvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttrib4NivARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib4NsvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) def glVertexAttrib4NubARB(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glVertexAttrib4NubvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttrib4NuivARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLushortArray) def glVertexAttrib4NusvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLbyteArray) def glVertexAttrib4bvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glVertexAttrib4dARB(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVertexAttrib4dvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glVertexAttrib4fARB(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVertexAttrib4fvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttrib4ivARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glVertexAttrib4sARB(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttrib4svARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glVertexAttrib4ubvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttrib4uivARB(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLushortArray) def glVertexAttrib4usvARB(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,ctypes.c_void_p) def glVertexAttribPointerARB(index,size,type,normalized,stride,pointer):pass