'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_texture_rg' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_rg',error_checker=_errors._error_checker) GL_R16=_C('GL_R16',0x822A) GL_R16F=_C('GL_R16F',0x822D) GL_R16I=_C('GL_R16I',0x8233) GL_R16UI=_C('GL_R16UI',0x8234) GL_R32F=_C('GL_R32F',0x822E) GL_R32I=_C('GL_R32I',0x8235) GL_R32UI=_C('GL_R32UI',0x8236) GL_R8=_C('GL_R8',0x8229) GL_R8I=_C('GL_R8I',0x8231) GL_R8UI=_C('GL_R8UI',0x8232) GL_RG=_C('GL_RG',0x8227) GL_RG16=_C('GL_RG16',0x822C) GL_RG16F=_C('GL_RG16F',0x822F) GL_RG16I=_C('GL_RG16I',0x8239) GL_RG16UI=_C('GL_RG16UI',0x823A) GL_RG32F=_C('GL_RG32F',0x8230) GL_RG32I=_C('GL_RG32I',0x823B) GL_RG32UI=_C('GL_RG32UI',0x823C) GL_RG8=_C('GL_RG8',0x822B) GL_RG8I=_C('GL_RG8I',0x8237) GL_RG8UI=_C('GL_RG8UI',0x8238) GL_RG_INTEGER=_C('GL_RG_INTEGER',0x8228)