'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_tessellation_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_tessellation_shader',error_checker=_errors._error_checker) GL_CCW=_C('GL_CCW',0x0901) GL_CW=_C('GL_CW',0x0900) GL_EQUAL=_C('GL_EQUAL',0x0202) GL_FRACTIONAL_EVEN=_C('GL_FRACTIONAL_EVEN',0x8E7C) GL_FRACTIONAL_ODD=_C('GL_FRACTIONAL_ODD',0x8E7B) GL_ISOLINES=_C('GL_ISOLINES',0x8E7A) GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS',0x8E1E) GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS',0x8E1F) GL_MAX_PATCH_VERTICES=_C('GL_MAX_PATCH_VERTICES',0x8E7D) GL_MAX_TESS_CONTROL_INPUT_COMPONENTS=_C('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS',0x886C) GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS=_C('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS',0x8E83) GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS=_C('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS',0x8E81) GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS=_C('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS',0x8E85) GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS=_C('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS',0x8E89) GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS=_C('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS',0x8E7F) GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS=_C('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS',0x886D) GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS=_C('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS',0x8E86) GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS=_C('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS',0x8E82) GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS=_C('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS',0x8E8A) GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS=_C('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS',0x8E80) GL_MAX_TESS_GEN_LEVEL=_C('GL_MAX_TESS_GEN_LEVEL',0x8E7E) GL_MAX_TESS_PATCH_COMPONENTS=_C('GL_MAX_TESS_PATCH_COMPONENTS',0x8E84) GL_PATCHES=_C('GL_PATCHES',0x000E) GL_PATCH_DEFAULT_INNER_LEVEL=_C('GL_PATCH_DEFAULT_INNER_LEVEL',0x8E73) GL_PATCH_DEFAULT_OUTER_LEVEL=_C('GL_PATCH_DEFAULT_OUTER_LEVEL',0x8E74) GL_PATCH_VERTICES=_C('GL_PATCH_VERTICES',0x8E72) GL_QUADS=_C('GL_QUADS',0x0007) GL_TESS_CONTROL_OUTPUT_VERTICES=_C('GL_TESS_CONTROL_OUTPUT_VERTICES',0x8E75) GL_TESS_CONTROL_SHADER=_C('GL_TESS_CONTROL_SHADER',0x8E88) GL_TESS_EVALUATION_SHADER=_C('GL_TESS_EVALUATION_SHADER',0x8E87) GL_TESS_GEN_MODE=_C('GL_TESS_GEN_MODE',0x8E76) GL_TESS_GEN_POINT_MODE=_C('GL_TESS_GEN_POINT_MODE',0x8E79) GL_TESS_GEN_SPACING=_C('GL_TESS_GEN_SPACING',0x8E77) GL_TESS_GEN_VERTEX_ORDER=_C('GL_TESS_GEN_VERTEX_ORDER',0x8E78) GL_TRIANGLES=_C('GL_TRIANGLES',0x0004) GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER',0x84F0) GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER',0x84F1) @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glPatchParameterfv(pname,values):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glPatchParameteri(pname,value):pass