'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_framebuffer_object' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_framebuffer_object',error_checker=_errors._error_checker) GL_COLOR_ATTACHMENT0=_C('GL_COLOR_ATTACHMENT0',0x8CE0) GL_COLOR_ATTACHMENT1=_C('GL_COLOR_ATTACHMENT1',0x8CE1) GL_COLOR_ATTACHMENT10=_C('GL_COLOR_ATTACHMENT10',0x8CEA) GL_COLOR_ATTACHMENT11=_C('GL_COLOR_ATTACHMENT11',0x8CEB) GL_COLOR_ATTACHMENT12=_C('GL_COLOR_ATTACHMENT12',0x8CEC) GL_COLOR_ATTACHMENT13=_C('GL_COLOR_ATTACHMENT13',0x8CED) GL_COLOR_ATTACHMENT14=_C('GL_COLOR_ATTACHMENT14',0x8CEE) GL_COLOR_ATTACHMENT15=_C('GL_COLOR_ATTACHMENT15',0x8CEF) GL_COLOR_ATTACHMENT2=_C('GL_COLOR_ATTACHMENT2',0x8CE2) GL_COLOR_ATTACHMENT3=_C('GL_COLOR_ATTACHMENT3',0x8CE3) GL_COLOR_ATTACHMENT4=_C('GL_COLOR_ATTACHMENT4',0x8CE4) GL_COLOR_ATTACHMENT5=_C('GL_COLOR_ATTACHMENT5',0x8CE5) GL_COLOR_ATTACHMENT6=_C('GL_COLOR_ATTACHMENT6',0x8CE6) GL_COLOR_ATTACHMENT7=_C('GL_COLOR_ATTACHMENT7',0x8CE7) GL_COLOR_ATTACHMENT8=_C('GL_COLOR_ATTACHMENT8',0x8CE8) GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) GL_DEPTH24_STENCIL8=_C('GL_DEPTH24_STENCIL8',0x88F0) GL_DEPTH_ATTACHMENT=_C('GL_DEPTH_ATTACHMENT',0x8D00) GL_DEPTH_STENCIL=_C('GL_DEPTH_STENCIL',0x84F9) GL_DEPTH_STENCIL_ATTACHMENT=_C('GL_DEPTH_STENCIL_ATTACHMENT',0x821A) GL_DRAW_FRAMEBUFFER=_C('GL_DRAW_FRAMEBUFFER',0x8CA9) GL_DRAW_FRAMEBUFFER_BINDING=_C('GL_DRAW_FRAMEBUFFER_BINDING',0x8CA6) GL_FRAMEBUFFER=_C('GL_FRAMEBUFFER',0x8D40) GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',0x8215) GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',0x8214) GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING=_C('GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',0x8210) GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',0x8211) GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',0x8216) GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',0x8213) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',0x8CD1) GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE=_C('GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',0x8CD0) GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',0x8212) GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE=_C('GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',0x8217) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',0x8CD3) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',0x8CD2) GL_FRAMEBUFFER_BINDING=_C('GL_FRAMEBUFFER_BINDING',0x8CA6) GL_FRAMEBUFFER_COMPLETE=_C('GL_FRAMEBUFFER_COMPLETE',0x8CD5) GL_FRAMEBUFFER_DEFAULT=_C('GL_FRAMEBUFFER_DEFAULT',0x8218) GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',0x8CD6) GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',0x8CDB) GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT=_C('GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',0x8CD7) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE=_C('GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',0x8D56) GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER=_C('GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER',0x8CDC) GL_FRAMEBUFFER_UNDEFINED=_C('GL_FRAMEBUFFER_UNDEFINED',0x8219) GL_FRAMEBUFFER_UNSUPPORTED=_C('GL_FRAMEBUFFER_UNSUPPORTED',0x8CDD) GL_INDEX=_C('GL_INDEX',0x8222) GL_INVALID_FRAMEBUFFER_OPERATION=_C('GL_INVALID_FRAMEBUFFER_OPERATION',0x0506) GL_MAX_COLOR_ATTACHMENTS=_C('GL_MAX_COLOR_ATTACHMENTS',0x8CDF) GL_MAX_RENDERBUFFER_SIZE=_C('GL_MAX_RENDERBUFFER_SIZE',0x84E8) GL_MAX_SAMPLES=_C('GL_MAX_SAMPLES',0x8D57) GL_READ_FRAMEBUFFER=_C('GL_READ_FRAMEBUFFER',0x8CA8) GL_READ_FRAMEBUFFER_BINDING=_C('GL_READ_FRAMEBUFFER_BINDING',0x8CAA) GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41) GL_RENDERBUFFER_ALPHA_SIZE=_C('GL_RENDERBUFFER_ALPHA_SIZE',0x8D53) GL_RENDERBUFFER_BINDING=_C('GL_RENDERBUFFER_BINDING',0x8CA7) GL_RENDERBUFFER_BLUE_SIZE=_C('GL_RENDERBUFFER_BLUE_SIZE',0x8D52) GL_RENDERBUFFER_DEPTH_SIZE=_C('GL_RENDERBUFFER_DEPTH_SIZE',0x8D54) GL_RENDERBUFFER_GREEN_SIZE=_C('GL_RENDERBUFFER_GREEN_SIZE',0x8D51) GL_RENDERBUFFER_HEIGHT=_C('GL_RENDERBUFFER_HEIGHT',0x8D43) GL_RENDERBUFFER_INTERNAL_FORMAT=_C('GL_RENDERBUFFER_INTERNAL_FORMAT',0x8D44) GL_RENDERBUFFER_RED_SIZE=_C('GL_RENDERBUFFER_RED_SIZE',0x8D50) GL_RENDERBUFFER_SAMPLES=_C('GL_RENDERBUFFER_SAMPLES',0x8CAB) GL_RENDERBUFFER_STENCIL_SIZE=_C('GL_RENDERBUFFER_STENCIL_SIZE',0x8D55) GL_RENDERBUFFER_WIDTH=_C('GL_RENDERBUFFER_WIDTH',0x8D42) GL_STENCIL_ATTACHMENT=_C('GL_STENCIL_ATTACHMENT',0x8D20) GL_STENCIL_INDEX1=_C('GL_STENCIL_INDEX1',0x8D46) GL_STENCIL_INDEX16=_C('GL_STENCIL_INDEX16',0x8D49) GL_STENCIL_INDEX4=_C('GL_STENCIL_INDEX4',0x8D47) GL_STENCIL_INDEX8=_C('GL_STENCIL_INDEX8',0x8D48) GL_TEXTURE_STENCIL_SIZE=_C('GL_TEXTURE_STENCIL_SIZE',0x88F1) GL_UNSIGNED_INT_24_8=_C('GL_UNSIGNED_INT_24_8',0x84FA) GL_UNSIGNED_NORMALIZED=_C('GL_UNSIGNED_NORMALIZED',0x8C17) @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindFramebuffer(target,framebuffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindRenderbuffer(target,renderbuffer):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum) def glBlitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass @_f @_p.types(_cs.GLenum,_cs.GLenum) def glCheckFramebufferStatus(target):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteFramebuffers(n,framebuffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteRenderbuffers(n,renderbuffers):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glFramebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTexture1D(target,attachment,textarget,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTexture2D(target,attachment,textarget,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTexture3D(target,attachment,textarget,texture,level,zoffset):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTextureLayer(target,attachment,texture,level,layer):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenFramebuffers(n,framebuffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenRenderbuffers(n,renderbuffers):pass @_f @_p.types(None,_cs.GLenum) def glGenerateMipmap(target):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetFramebufferAttachmentParameteriv(target,attachment,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetRenderbufferParameteriv(target,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsFramebuffer(framebuffer):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsRenderbuffer(renderbuffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glRenderbufferStorage(target,internalformat,width,height):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glRenderbufferStorageMultisample(target,samples,internalformat,width,height):pass