'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_bindless_texture' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_bindless_texture',error_checker=_errors._error_checker) GL_UNSIGNED_INT64_ARB=_C('GL_UNSIGNED_INT64_ARB',0x140F) @_f @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum) def glGetImageHandleARB(texture,level,layered,layer,format):pass @_f @_p.types(_cs.GLuint64,_cs.GLuint) def glGetTextureHandleARB(texture):pass @_f @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLuint) def glGetTextureSamplerHandleARB(texture,sampler):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) def glGetVertexAttribLui64vARB(index,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint64) def glIsImageHandleResidentARB(handle):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint64) def glIsTextureHandleResidentARB(handle):pass @_f @_p.types(None,_cs.GLuint64) def glMakeImageHandleNonResidentARB(handle):pass @_f @_p.types(None,_cs.GLuint64,_cs.GLenum) def glMakeImageHandleResidentARB(handle,access):pass @_f @_p.types(None,_cs.GLuint64) def glMakeTextureHandleNonResidentARB(handle):pass @_f @_p.types(None,_cs.GLuint64) def glMakeTextureHandleResidentARB(handle):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64) def glProgramUniformHandleui64ARB(program,location,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glProgramUniformHandleui64vARB(program,location,count,values):pass @_f @_p.types(None,_cs.GLint,_cs.GLuint64) def glUniformHandleui64ARB(location,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array) def glUniformHandleui64vARB(location,count,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint64EXT) def glVertexAttribL1ui64ARB(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuint64Array) def glVertexAttribL1ui64vARB(index,v):pass