'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_APPLE_float_pixels' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_APPLE_float_pixels',error_checker=_errors._error_checker) GL_ALPHA_FLOAT16_APPLE=_C('GL_ALPHA_FLOAT16_APPLE',0x881C) GL_ALPHA_FLOAT32_APPLE=_C('GL_ALPHA_FLOAT32_APPLE',0x8816) GL_COLOR_FLOAT_APPLE=_C('GL_COLOR_FLOAT_APPLE',0x8A0F) GL_HALF_APPLE=_C('GL_HALF_APPLE',0x140B) GL_INTENSITY_FLOAT16_APPLE=_C('GL_INTENSITY_FLOAT16_APPLE',0x881D) GL_INTENSITY_FLOAT32_APPLE=_C('GL_INTENSITY_FLOAT32_APPLE',0x8817) GL_LUMINANCE_ALPHA_FLOAT16_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT16_APPLE',0x881F) GL_LUMINANCE_ALPHA_FLOAT32_APPLE=_C('GL_LUMINANCE_ALPHA_FLOAT32_APPLE',0x8819) GL_LUMINANCE_FLOAT16_APPLE=_C('GL_LUMINANCE_FLOAT16_APPLE',0x881E) GL_LUMINANCE_FLOAT32_APPLE=_C('GL_LUMINANCE_FLOAT32_APPLE',0x8818) GL_RGBA_FLOAT16_APPLE=_C('GL_RGBA_FLOAT16_APPLE',0x881A) GL_RGBA_FLOAT32_APPLE=_C('GL_RGBA_FLOAT32_APPLE',0x8814) GL_RGB_FLOAT16_APPLE=_C('GL_RGB_FLOAT16_APPLE',0x881B) GL_RGB_FLOAT32_APPLE=_C('GL_RGB_FLOAT32_APPLE',0x8815)