'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.EGL import _types as _cs # End users want this... from OpenGL.raw.EGL._types import * from OpenGL.raw.EGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'EGL_NV_sync' def _f( function ): return _p.createFunction( function,_p.PLATFORM.EGL,'EGL_NV_sync',error_checker=_errors._error_checker) EGL_ALREADY_SIGNALED_NV=_C('EGL_ALREADY_SIGNALED_NV',0x30EA) EGL_CONDITION_SATISFIED_NV=_C('EGL_CONDITION_SATISFIED_NV',0x30EC) EGL_FOREVER_NV=_C('EGL_FOREVER_NV',0xFFFFFFFFFFFFFFFF) # EGL_NO_SYNC_NV=_C('EGL_NO_SYNC_NV',((EGLSyncNV)0)) EGL_SIGNALED_NV=_C('EGL_SIGNALED_NV',0x30E8) EGL_SYNC_CONDITION_NV=_C('EGL_SYNC_CONDITION_NV',0x30EE) EGL_SYNC_FENCE_NV=_C('EGL_SYNC_FENCE_NV',0x30EF) EGL_SYNC_FLUSH_COMMANDS_BIT_NV=_C('EGL_SYNC_FLUSH_COMMANDS_BIT_NV',0x0001) EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV=_C('EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV',0x30E6) EGL_SYNC_STATUS_NV=_C('EGL_SYNC_STATUS_NV',0x30E7) EGL_SYNC_TYPE_NV=_C('EGL_SYNC_TYPE_NV',0x30ED) EGL_TIMEOUT_EXPIRED_NV=_C('EGL_TIMEOUT_EXPIRED_NV',0x30EB) EGL_UNSIGNALED_NV=_C('EGL_UNSIGNALED_NV',0x30E9) @_f @_p.types(_cs.EGLint,_cs.EGLSyncNV,_cs.EGLint,_cs.EGLTimeNV) def eglClientWaitSyncNV(sync,flags,timeout):pass @_f @_p.types(_cs.EGLSyncNV,_cs.EGLDisplay,_cs.EGLenum,arrays.GLintArray) def eglCreateFenceSyncNV(dpy,condition,attrib_list):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLSyncNV) def eglDestroySyncNV(sync):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLSyncNV) def eglFenceNV(sync):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLSyncNV,_cs.EGLint,arrays.GLintArray) def eglGetSyncAttribNV(sync,attribute,value):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLSyncNV,_cs.EGLenum) def eglSignalSyncNV(sync,mode):pass