'''OpenGL extension OES.shader_multisample_interpolation This module customises the behaviour of the OpenGL.raw.GLES2.OES.shader_multisample_interpolation to provide a more Python-friendly API Overview (from the spec) In standard multisample rendering, an implementation is allowed to assign the same sets of fragment shader input values to each sample. This can cause aliasing where the fragment shader input values are used to generate a result that doesn't antialias itself, for example with alpha-tested transparency. This extension adds the "sample" qualifier that can be used on vertex outputs and fragment inputs. When the "sample" qualifier is used, the fragment shader is invoked separately for each covered sample and all such qualified interpolants must be evaluated at the corresponding sample point. This extension provides built-in fragment shader functions to provide fine-grained control over interpolation, including interpolating a fragment shader input at a programmable offset relative to the pixel center, a specific sample number, or at the centroid. The official definition of this extension is available here: http://www.opengl.org/registry/specs/OES/shader_multisample_interpolation.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.OES.shader_multisample_interpolation import * from OpenGL.raw.GLES2.OES.shader_multisample_interpolation import _EXTENSION_NAME def glInitShaderMultisampleInterpolationOES(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION