'''OpenGL extension NV.compute_shader_derivatives This module customises the behaviour of the OpenGL.raw.GLES2.NV.compute_shader_derivatives to provide a more Python-friendly API Overview (from the spec) This extension adds OpenGL and OpenGL ES API support for the OpenGL Shading Language (GLSL) extension "NV_compute_shader_derivatives". That extension, when enabled, allows applications to use derivatives in compute shaders. It adds compute shader support for explicit derivative built-in functions like dFdx(), automatic derivative computation in texture lookup functions like texture(), use of the optional LOD bias parameter to adjust the computed level of detail values in texture lookup functions, and the texture level of detail query function textureQueryLod(). The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/compute_shader_derivatives.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.NV.compute_shader_derivatives import * from OpenGL.raw.GLES2.NV.compute_shader_derivatives import _EXTENSION_NAME def glInitComputeShaderDerivativesNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION