'''OpenGL extension EXT.primitive_bounding_box This module customises the behaviour of the OpenGL.raw.GLES2.EXT.primitive_bounding_box to provide a more Python-friendly API Overview (from the spec) On tile-based architectures, transformed primitives are generally written out to memory before rasterization, and then read back from memory for each tile they intersect. When geometry expands during transformation due to tessellation or one-to-many geometry shaders, the external bandwidth required grows proportionally. This extension provides a way for implementations to know which tiles incoming geometry will intersect before fully transforming (and expanding) the geometry. This allows them to only store the unexpanded geometry in memory, and perform expansion on-chip for each intersected tile. New state is added to hold an axis-aligned bounding box which is assumed to contain any geometry submitted. An implementation is allowed to ignore any portions of primitives outside the bounding box; thus if a primitive extends outside of a tile into a neighboring tile that the bounding box didn't intersect, the implementation is not required to render those portions. The tessellation control shader is optionally able to specify a per-patch bounding box that overrides the bounding box state for primitives generated from that patch, in order to provide tighter bounds. The typical usage is that an application will have an object-space bounding volume for a primitive or group of primitives, either calculated at runtime or provided with the mesh by the authoring tool or content pipeline. It will transform this volume to clip space, compute an axis-aligned bounding box that contains the transformed bounding volume, and provide that at either per-patch or per-draw granularity. The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/primitive_bounding_box.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.EXT.primitive_bounding_box import * from OpenGL.raw.GLES2.EXT.primitive_bounding_box import _EXTENSION_NAME def glInitPrimitiveBoundingBoxEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION