'''OpenGL extension OES.vertex_array_object This module customises the behaviour of the OpenGL.raw.GLES1.OES.vertex_array_object to provide a more Python-friendly API Overview (from the spec) This extension introduces vertex array objects which encapsulate vertex array states on the server side (vertex buffer objects). These objects aim to keep pointers to vertex data and to provide names for different sets of vertex data. Therefore applications are allowed to rapidly switch between different sets of vertex array state, and to easily return to the default vertex array state. The official definition of this extension is available here: http://www.opengl.org/registry/specs/OES/vertex_array_object.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES1 import _types, _glgets from OpenGL.raw.GLES1.OES.vertex_array_object import * from OpenGL.raw.GLES1.OES.vertex_array_object import _EXTENSION_NAME def glInitVertexArrayObjectOES(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glDeleteVertexArraysOES.arrays size not checked against n glDeleteVertexArraysOES=wrapper.wrapper(glDeleteVertexArraysOES).setInputArraySize( 'arrays', None ) # INPUT glGenVertexArraysOES.arrays size not checked against n glGenVertexArraysOES=wrapper.wrapper(glGenVertexArraysOES).setInputArraySize( 'arrays', None ) ### END AUTOGENERATED SECTION