'''OpenGL extension NV.mesh_shader This module customises the behaviour of the OpenGL.raw.GL.NV.mesh_shader to provide a more Python-friendly API Overview (from the spec) This extension provides a new mechanism allowing applications to use two new programmable shader types -- the task and mesh shader -- to generate collections of geometric primitives to be processed by fixed-function primitive assembly and rasterization logic. When the task and mesh shaders are drawn, they replace the standard programmable vertex processing pipeline, including vertex array attribute fetching, vertex shader processing, tessellation, and the geometry shader processing. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/mesh_shader.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.mesh_shader import * from OpenGL.raw.GL.NV.mesh_shader import _EXTENSION_NAME def glInitMeshShaderNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION