'''OpenGL extension ARB.texture_multisample This module customises the behaviour of the OpenGL.raw.GL.ARB.texture_multisample to provide a more Python-friendly API Overview (from the spec) This extension provides support for two new types of "multisample textures" - two-dimensional and two-dimensional array - as well as mechanisms to fetch a specific sample from such a texture in a shader, and to attach such textures to FBOs for rendering. This extension also includes the following functionality, first described in NV_explicit_multisample: * A query in the API to query the location of samples within the pixel * An explicit control for the multisample sample mask to augment the control provided by SampleCoverage The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/texture_multisample.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.texture_multisample import * from OpenGL.raw.GL.ARB.texture_multisample import _EXTENSION_NAME def glInitTextureMultisampleARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) glGetMultisamplefv=wrapper.wrapper(glGetMultisamplefv).setOutput( 'val',size=_glgets._glget_size_mapping,pnameArg='pname',orPassIn=True ) ### END AUTOGENERATED SECTION