'''OpenGL extension ARB.gpu_shader_int64 This module customises the behaviour of the OpenGL.raw.GL.ARB.gpu_shader_int64 to provide a more Python-friendly API Overview (from the spec) The extension introduces the following features for all shader types: * support for 64-bit scalar and vector integer data types, including uniform API, uniform buffer object, transform feedback, and shader input and output support; * new built-in functions to pack and unpack 64-bit integer types into a two-component 32-bit integer vector; * new built-in functions to convert double-precision floating-point values to or from their 64-bit integer bit encodings; * vector relational functions supporting comparisons of vectors of 64-bit integer types; and * common functions abs, sign, min, max, clamp, and mix supporting arguments of 64-bit integer types. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.gpu_shader_int64 import * from OpenGL.raw.GL.ARB.gpu_shader_int64 import _EXTENSION_NAME def glInitGpuShaderInt64ARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glUniform1i64vARB.value size not checked against count glUniform1i64vARB=wrapper.wrapper(glUniform1i64vARB).setInputArraySize( 'value', None ) # INPUT glUniform2i64vARB.value size not checked against count*2 glUniform2i64vARB=wrapper.wrapper(glUniform2i64vARB).setInputArraySize( 'value', None ) # INPUT glUniform3i64vARB.value size not checked against count*3 glUniform3i64vARB=wrapper.wrapper(glUniform3i64vARB).setInputArraySize( 'value', None ) # INPUT glUniform4i64vARB.value size not checked against count*4 glUniform4i64vARB=wrapper.wrapper(glUniform4i64vARB).setInputArraySize( 'value', None ) # INPUT glUniform1ui64vARB.value size not checked against count glUniform1ui64vARB=wrapper.wrapper(glUniform1ui64vARB).setInputArraySize( 'value', None ) # INPUT glUniform2ui64vARB.value size not checked against count*2 glUniform2ui64vARB=wrapper.wrapper(glUniform2ui64vARB).setInputArraySize( 'value', None ) # INPUT glUniform3ui64vARB.value size not checked against count*3 glUniform3ui64vARB=wrapper.wrapper(glUniform3ui64vARB).setInputArraySize( 'value', None ) # INPUT glUniform4ui64vARB.value size not checked against count*4 glUniform4ui64vARB=wrapper.wrapper(glUniform4ui64vARB).setInputArraySize( 'value', None ) # INPUT glGetUniformi64vARB.params size not checked against 'program,location' glGetUniformi64vARB=wrapper.wrapper(glGetUniformi64vARB).setInputArraySize( 'params', None ) # INPUT glGetUniformui64vARB.params size not checked against 'program,location' glGetUniformui64vARB=wrapper.wrapper(glGetUniformui64vARB).setInputArraySize( 'params', None ) # INPUT glGetnUniformi64vARB.params size not checked against bufSize glGetnUniformi64vARB=wrapper.wrapper(glGetnUniformi64vARB).setInputArraySize( 'params', None ) # INPUT glGetnUniformui64vARB.params size not checked against bufSize glGetnUniformui64vARB=wrapper.wrapper(glGetnUniformui64vARB).setInputArraySize( 'params', None ) # INPUT glProgramUniform1i64vARB.value size not checked against count glProgramUniform1i64vARB=wrapper.wrapper(glProgramUniform1i64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform2i64vARB.value size not checked against count*2 glProgramUniform2i64vARB=wrapper.wrapper(glProgramUniform2i64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform3i64vARB.value size not checked against count*3 glProgramUniform3i64vARB=wrapper.wrapper(glProgramUniform3i64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform4i64vARB.value size not checked against count*4 glProgramUniform4i64vARB=wrapper.wrapper(glProgramUniform4i64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform1ui64vARB.value size not checked against count glProgramUniform1ui64vARB=wrapper.wrapper(glProgramUniform1ui64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform2ui64vARB.value size not checked against count*2 glProgramUniform2ui64vARB=wrapper.wrapper(glProgramUniform2ui64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform3ui64vARB.value size not checked against count*3 glProgramUniform3ui64vARB=wrapper.wrapper(glProgramUniform3ui64vARB).setInputArraySize( 'value', None ) # INPUT glProgramUniform4ui64vARB.value size not checked against count*4 glProgramUniform4ui64vARB=wrapper.wrapper(glProgramUniform4ui64vARB).setInputArraySize( 'value', None ) ### END AUTOGENERATED SECTION