'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.WGL import _types as _cs # End users want this... from OpenGL.raw.WGL._types import * from OpenGL.raw.WGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'WGL_NV_float_buffer' def _f( function ): return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_NV_float_buffer',error_checker=_errors._error_checker) WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV',0x20B4) WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV',0x20B3) WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV',0x20B2) WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV',0x20B1) WGL_FLOAT_COMPONENTS_NV=_C('WGL_FLOAT_COMPONENTS_NV',0x20B0) WGL_TEXTURE_FLOAT_RGBA_NV=_C('WGL_TEXTURE_FLOAT_RGBA_NV',0x20B8) WGL_TEXTURE_FLOAT_RGB_NV=_C('WGL_TEXTURE_FLOAT_RGB_NV',0x20B7) WGL_TEXTURE_FLOAT_RG_NV=_C('WGL_TEXTURE_FLOAT_RG_NV',0x20B6) WGL_TEXTURE_FLOAT_R_NV=_C('WGL_TEXTURE_FLOAT_R_NV',0x20B5)