'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.WGL import _types as _cs # End users want this... from OpenGL.raw.WGL._types import * from OpenGL.raw.WGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'WGL_ARB_render_texture' def _f( function ): return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_ARB_render_texture',error_checker=_errors._error_checker) WGL_AUX0_ARB=_C('WGL_AUX0_ARB',0x2087) WGL_AUX1_ARB=_C('WGL_AUX1_ARB',0x2088) WGL_AUX2_ARB=_C('WGL_AUX2_ARB',0x2089) WGL_AUX3_ARB=_C('WGL_AUX3_ARB',0x208A) WGL_AUX4_ARB=_C('WGL_AUX4_ARB',0x208B) WGL_AUX5_ARB=_C('WGL_AUX5_ARB',0x208C) WGL_AUX6_ARB=_C('WGL_AUX6_ARB',0x208D) WGL_AUX7_ARB=_C('WGL_AUX7_ARB',0x208E) WGL_AUX8_ARB=_C('WGL_AUX8_ARB',0x208F) WGL_AUX9_ARB=_C('WGL_AUX9_ARB',0x2090) WGL_BACK_LEFT_ARB=_C('WGL_BACK_LEFT_ARB',0x2085) WGL_BACK_RIGHT_ARB=_C('WGL_BACK_RIGHT_ARB',0x2086) WGL_BIND_TO_TEXTURE_RGBA_ARB=_C('WGL_BIND_TO_TEXTURE_RGBA_ARB',0x2071) WGL_BIND_TO_TEXTURE_RGB_ARB=_C('WGL_BIND_TO_TEXTURE_RGB_ARB',0x2070) WGL_CUBE_MAP_FACE_ARB=_C('WGL_CUBE_MAP_FACE_ARB',0x207C) WGL_FRONT_LEFT_ARB=_C('WGL_FRONT_LEFT_ARB',0x2083) WGL_FRONT_RIGHT_ARB=_C('WGL_FRONT_RIGHT_ARB',0x2084) WGL_MIPMAP_LEVEL_ARB=_C('WGL_MIPMAP_LEVEL_ARB',0x207B) WGL_MIPMAP_TEXTURE_ARB=_C('WGL_MIPMAP_TEXTURE_ARB',0x2074) WGL_NO_TEXTURE_ARB=_C('WGL_NO_TEXTURE_ARB',0x2077) WGL_TEXTURE_1D_ARB=_C('WGL_TEXTURE_1D_ARB',0x2079) WGL_TEXTURE_2D_ARB=_C('WGL_TEXTURE_2D_ARB',0x207A) WGL_TEXTURE_CUBE_MAP_ARB=_C('WGL_TEXTURE_CUBE_MAP_ARB',0x2078) WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB=_C('WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB',0x207E) WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB=_C('WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB',0x2080) WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB=_C('WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB',0x2082) WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB=_C('WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',0x207D) WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB=_C('WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',0x207F) WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB=_C('WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB',0x2081) WGL_TEXTURE_FORMAT_ARB=_C('WGL_TEXTURE_FORMAT_ARB',0x2072) WGL_TEXTURE_RGBA_ARB=_C('WGL_TEXTURE_RGBA_ARB',0x2076) WGL_TEXTURE_RGB_ARB=_C('WGL_TEXTURE_RGB_ARB',0x2075) WGL_TEXTURE_TARGET_ARB=_C('WGL_TEXTURE_TARGET_ARB',0x2073) @_f @_p.types(_cs.BOOL,_cs.HPBUFFERARB,_cs.c_int) def wglBindTexImageARB(hPbuffer,iBuffer):pass @_f @_p.types(_cs.BOOL,_cs.HPBUFFERARB,_cs.c_int) def wglReleaseTexImageARB(hPbuffer,iBuffer):pass @_f @_p.types(_cs.BOOL,_cs.HPBUFFERARB,ctypes.POINTER(_cs.c_int)) def wglSetPbufferAttribARB(hPbuffer,piAttribList):pass