'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_OES_geometry_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_OES_geometry_shader',error_checker=_errors._error_checker) GL_FIRST_VERTEX_CONVENTION_OES=_C('GL_FIRST_VERTEX_CONVENTION_OES',0x8E4D) GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES',0x8DA7) GL_FRAMEBUFFER_DEFAULT_LAYERS_OES=_C('GL_FRAMEBUFFER_DEFAULT_LAYERS_OES',0x9312) GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES',0x8DA8) GL_GEOMETRY_LINKED_INPUT_TYPE_OES=_C('GL_GEOMETRY_LINKED_INPUT_TYPE_OES',0x8917) GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES=_C('GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES',0x8918) GL_GEOMETRY_LINKED_VERTICES_OUT_OES=_C('GL_GEOMETRY_LINKED_VERTICES_OUT_OES',0x8916) GL_GEOMETRY_SHADER_BIT_OES=_C('GL_GEOMETRY_SHADER_BIT_OES',0x00000004) GL_GEOMETRY_SHADER_INVOCATIONS_OES=_C('GL_GEOMETRY_SHADER_INVOCATIONS_OES',0x887F) GL_GEOMETRY_SHADER_OES=_C('GL_GEOMETRY_SHADER_OES',0x8DD9) GL_LAST_VERTEX_CONVENTION_OES=_C('GL_LAST_VERTEX_CONVENTION_OES',0x8E4E) GL_LAYER_PROVOKING_VERTEX_OES=_C('GL_LAYER_PROVOKING_VERTEX_OES',0x825E) GL_LINES_ADJACENCY_OES=_C('GL_LINES_ADJACENCY_OES',0x000A) GL_LINE_STRIP_ADJACENCY_OES=_C('GL_LINE_STRIP_ADJACENCY_OES',0x000B) GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES=_C('GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES',0x8A32) GL_MAX_FRAMEBUFFER_LAYERS_OES=_C('GL_MAX_FRAMEBUFFER_LAYERS_OES',0x9317) GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES',0x92D5) GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES',0x92CF) GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES=_C('GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES',0x90CD) GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES=_C('GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES',0x9123) GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES=_C('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES',0x9124) GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES',0x8DE0) GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES=_C('GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES',0x8E5A) GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES=_C('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES',0x90D7) GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES',0x8C29) GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES',0x8DE1) GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES=_C('GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES',0x8A2C) GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES',0x8DDF) GL_PRIMITIVES_GENERATED_OES=_C('GL_PRIMITIVES_GENERATED_OES',0x8C87) GL_REFERENCED_BY_GEOMETRY_SHADER_OES=_C('GL_REFERENCED_BY_GEOMETRY_SHADER_OES',0x9309) GL_TRIANGLES_ADJACENCY_OES=_C('GL_TRIANGLES_ADJACENCY_OES',0x000C) GL_TRIANGLE_STRIP_ADJACENCY_OES=_C('GL_TRIANGLE_STRIP_ADJACENCY_OES',0x000D) GL_UNDEFINED_VERTEX_OES=_C('GL_UNDEFINED_VERTEX_OES',0x8260) @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTextureOES(target,attachment,texture,level):pass