'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES2 import _types as _cs # End users want this... from OpenGL.raw.GLES2._types import * from OpenGL.raw.GLES2 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES2_NV_coverage_sample' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_NV_coverage_sample',error_checker=_errors._error_checker) GL_COVERAGE_ALL_FRAGMENTS_NV=_C('GL_COVERAGE_ALL_FRAGMENTS_NV',0x8ED5) GL_COVERAGE_ATTACHMENT_NV=_C('GL_COVERAGE_ATTACHMENT_NV',0x8ED2) GL_COVERAGE_AUTOMATIC_NV=_C('GL_COVERAGE_AUTOMATIC_NV',0x8ED7) GL_COVERAGE_BUFFERS_NV=_C('GL_COVERAGE_BUFFERS_NV',0x8ED3) GL_COVERAGE_BUFFER_BIT_NV=_C('GL_COVERAGE_BUFFER_BIT_NV',0x00008000) GL_COVERAGE_COMPONENT4_NV=_C('GL_COVERAGE_COMPONENT4_NV',0x8ED1) GL_COVERAGE_COMPONENT_NV=_C('GL_COVERAGE_COMPONENT_NV',0x8ED0) GL_COVERAGE_EDGE_FRAGMENTS_NV=_C('GL_COVERAGE_EDGE_FRAGMENTS_NV',0x8ED6) GL_COVERAGE_SAMPLES_NV=_C('GL_COVERAGE_SAMPLES_NV',0x8ED4) @_f @_p.types(None,_cs.GLboolean) def glCoverageMaskNV(mask):pass @_f @_p.types(None,_cs.GLenum) def glCoverageOperationNV(operation):pass