'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES1 import _types as _cs # End users want this... from OpenGL.raw.GLES1._types import * from OpenGL.raw.GLES1 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES1_VERSION_GLES1_1_0' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES1,'GLES1_VERSION_GLES1_1_0',error_checker=_errors._error_checker) GL_ACTIVE_TEXTURE=_C('GL_ACTIVE_TEXTURE',0x84E0) GL_ADD=_C('GL_ADD',0x0104) GL_ADD_SIGNED=_C('GL_ADD_SIGNED',0x8574) GL_ALIASED_LINE_WIDTH_RANGE=_C('GL_ALIASED_LINE_WIDTH_RANGE',0x846E) GL_ALIASED_POINT_SIZE_RANGE=_C('GL_ALIASED_POINT_SIZE_RANGE',0x846D) GL_ALPHA=_C('GL_ALPHA',0x1906) GL_ALPHA_BITS=_C('GL_ALPHA_BITS',0x0D55) GL_ALPHA_SCALE=_C('GL_ALPHA_SCALE',0x0D1C) GL_ALPHA_TEST=_C('GL_ALPHA_TEST',0x0BC0) GL_ALPHA_TEST_FUNC=_C('GL_ALPHA_TEST_FUNC',0x0BC1) GL_ALPHA_TEST_REF=_C('GL_ALPHA_TEST_REF',0x0BC2) GL_ALWAYS=_C('GL_ALWAYS',0x0207) GL_AMBIENT=_C('GL_AMBIENT',0x1200) GL_AMBIENT_AND_DIFFUSE=_C('GL_AMBIENT_AND_DIFFUSE',0x1602) GL_AND=_C('GL_AND',0x1501) GL_AND_INVERTED=_C('GL_AND_INVERTED',0x1504) GL_AND_REVERSE=_C('GL_AND_REVERSE',0x1502) GL_ARRAY_BUFFER=_C('GL_ARRAY_BUFFER',0x8892) GL_ARRAY_BUFFER_BINDING=_C('GL_ARRAY_BUFFER_BINDING',0x8894) GL_BACK=_C('GL_BACK',0x0405) GL_BLEND=_C('GL_BLEND',0x0BE2) GL_BLEND_DST=_C('GL_BLEND_DST',0x0BE0) GL_BLEND_SRC=_C('GL_BLEND_SRC',0x0BE1) GL_BLUE_BITS=_C('GL_BLUE_BITS',0x0D54) GL_BUFFER_SIZE=_C('GL_BUFFER_SIZE',0x8764) GL_BUFFER_USAGE=_C('GL_BUFFER_USAGE',0x8765) GL_BYTE=_C('GL_BYTE',0x1400) GL_CCW=_C('GL_CCW',0x0901) GL_CLAMP_TO_EDGE=_C('GL_CLAMP_TO_EDGE',0x812F) GL_CLEAR=_C('GL_CLEAR',0x1500) GL_CLIENT_ACTIVE_TEXTURE=_C('GL_CLIENT_ACTIVE_TEXTURE',0x84E1) GL_CLIP_PLANE0=_C('GL_CLIP_PLANE0',0x3000) GL_CLIP_PLANE1=_C('GL_CLIP_PLANE1',0x3001) GL_CLIP_PLANE2=_C('GL_CLIP_PLANE2',0x3002) GL_CLIP_PLANE3=_C('GL_CLIP_PLANE3',0x3003) GL_CLIP_PLANE4=_C('GL_CLIP_PLANE4',0x3004) GL_CLIP_PLANE5=_C('GL_CLIP_PLANE5',0x3005) GL_COLOR_ARRAY=_C('GL_COLOR_ARRAY',0x8076) GL_COLOR_ARRAY_BUFFER_BINDING=_C('GL_COLOR_ARRAY_BUFFER_BINDING',0x8898) GL_COLOR_ARRAY_POINTER=_C('GL_COLOR_ARRAY_POINTER',0x8090) GL_COLOR_ARRAY_SIZE=_C('GL_COLOR_ARRAY_SIZE',0x8081) GL_COLOR_ARRAY_STRIDE=_C('GL_COLOR_ARRAY_STRIDE',0x8083) GL_COLOR_ARRAY_TYPE=_C('GL_COLOR_ARRAY_TYPE',0x8082) GL_COLOR_BUFFER_BIT=_C('GL_COLOR_BUFFER_BIT',0x00004000) GL_COLOR_CLEAR_VALUE=_C('GL_COLOR_CLEAR_VALUE',0x0C22) GL_COLOR_LOGIC_OP=_C('GL_COLOR_LOGIC_OP',0x0BF2) GL_COLOR_MATERIAL=_C('GL_COLOR_MATERIAL',0x0B57) GL_COLOR_WRITEMASK=_C('GL_COLOR_WRITEMASK',0x0C23) GL_COMBINE=_C('GL_COMBINE',0x8570) GL_COMBINE_ALPHA=_C('GL_COMBINE_ALPHA',0x8572) GL_COMBINE_RGB=_C('GL_COMBINE_RGB',0x8571) GL_COMPRESSED_TEXTURE_FORMATS=_C('GL_COMPRESSED_TEXTURE_FORMATS',0x86A3) GL_CONSTANT=_C('GL_CONSTANT',0x8576) GL_CONSTANT_ATTENUATION=_C('GL_CONSTANT_ATTENUATION',0x1207) GL_COPY=_C('GL_COPY',0x1503) GL_COPY_INVERTED=_C('GL_COPY_INVERTED',0x150C) GL_CULL_FACE=_C('GL_CULL_FACE',0x0B44) GL_CULL_FACE_MODE=_C('GL_CULL_FACE_MODE',0x0B45) GL_CURRENT_COLOR=_C('GL_CURRENT_COLOR',0x0B00) GL_CURRENT_NORMAL=_C('GL_CURRENT_NORMAL',0x0B02) GL_CURRENT_TEXTURE_COORDS=_C('GL_CURRENT_TEXTURE_COORDS',0x0B03) GL_CW=_C('GL_CW',0x0900) GL_DECAL=_C('GL_DECAL',0x2101) GL_DECR=_C('GL_DECR',0x1E03) GL_DEPTH_BITS=_C('GL_DEPTH_BITS',0x0D56) GL_DEPTH_BUFFER_BIT=_C('GL_DEPTH_BUFFER_BIT',0x00000100) GL_DEPTH_CLEAR_VALUE=_C('GL_DEPTH_CLEAR_VALUE',0x0B73) GL_DEPTH_FUNC=_C('GL_DEPTH_FUNC',0x0B74) GL_DEPTH_RANGE=_C('GL_DEPTH_RANGE',0x0B70) GL_DEPTH_TEST=_C('GL_DEPTH_TEST',0x0B71) GL_DEPTH_WRITEMASK=_C('GL_DEPTH_WRITEMASK',0x0B72) GL_DIFFUSE=_C('GL_DIFFUSE',0x1201) GL_DITHER=_C('GL_DITHER',0x0BD0) GL_DONT_CARE=_C('GL_DONT_CARE',0x1100) GL_DOT3_RGB=_C('GL_DOT3_RGB',0x86AE) GL_DOT3_RGBA=_C('GL_DOT3_RGBA',0x86AF) GL_DST_ALPHA=_C('GL_DST_ALPHA',0x0304) GL_DST_COLOR=_C('GL_DST_COLOR',0x0306) GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) GL_ELEMENT_ARRAY_BUFFER=_C('GL_ELEMENT_ARRAY_BUFFER',0x8893) GL_ELEMENT_ARRAY_BUFFER_BINDING=_C('GL_ELEMENT_ARRAY_BUFFER_BINDING',0x8895) GL_EMISSION=_C('GL_EMISSION',0x1600) GL_EQUAL=_C('GL_EQUAL',0x0202) GL_EQUIV=_C('GL_EQUIV',0x1509) GL_EXP=_C('GL_EXP',0x0800) GL_EXP2=_C('GL_EXP2',0x0801) GL_EXTENSIONS=_C('GL_EXTENSIONS',0x1F03) GL_FALSE=_C('GL_FALSE',0) GL_FASTEST=_C('GL_FASTEST',0x1101) GL_FIXED=_C('GL_FIXED',0x140C) GL_FLAT=_C('GL_FLAT',0x1D00) GL_FLOAT=_C('GL_FLOAT',0x1406) GL_FOG=_C('GL_FOG',0x0B60) GL_FOG_COLOR=_C('GL_FOG_COLOR',0x0B66) GL_FOG_DENSITY=_C('GL_FOG_DENSITY',0x0B62) GL_FOG_END=_C('GL_FOG_END',0x0B64) GL_FOG_HINT=_C('GL_FOG_HINT',0x0C54) GL_FOG_MODE=_C('GL_FOG_MODE',0x0B65) GL_FOG_START=_C('GL_FOG_START',0x0B63) GL_FRONT=_C('GL_FRONT',0x0404) GL_FRONT_AND_BACK=_C('GL_FRONT_AND_BACK',0x0408) GL_FRONT_FACE=_C('GL_FRONT_FACE',0x0B46) GL_GENERATE_MIPMAP=_C('GL_GENERATE_MIPMAP',0x8191) GL_GENERATE_MIPMAP_HINT=_C('GL_GENERATE_MIPMAP_HINT',0x8192) GL_GEQUAL=_C('GL_GEQUAL',0x0206) GL_GREATER=_C('GL_GREATER',0x0204) GL_GREEN_BITS=_C('GL_GREEN_BITS',0x0D53) GL_INCR=_C('GL_INCR',0x1E02) GL_INTERPOLATE=_C('GL_INTERPOLATE',0x8575) GL_INVALID_ENUM=_C('GL_INVALID_ENUM',0x0500) GL_INVALID_OPERATION=_C('GL_INVALID_OPERATION',0x0502) GL_INVALID_VALUE=_C('GL_INVALID_VALUE',0x0501) GL_INVERT=_C('GL_INVERT',0x150A) GL_KEEP=_C('GL_KEEP',0x1E00) GL_LEQUAL=_C('GL_LEQUAL',0x0203) GL_LESS=_C('GL_LESS',0x0201) GL_LIGHT0=_C('GL_LIGHT0',0x4000) GL_LIGHT1=_C('GL_LIGHT1',0x4001) GL_LIGHT2=_C('GL_LIGHT2',0x4002) GL_LIGHT3=_C('GL_LIGHT3',0x4003) GL_LIGHT4=_C('GL_LIGHT4',0x4004) GL_LIGHT5=_C('GL_LIGHT5',0x4005) GL_LIGHT6=_C('GL_LIGHT6',0x4006) GL_LIGHT7=_C('GL_LIGHT7',0x4007) GL_LIGHTING=_C('GL_LIGHTING',0x0B50) GL_LIGHT_MODEL_AMBIENT=_C('GL_LIGHT_MODEL_AMBIENT',0x0B53) GL_LIGHT_MODEL_TWO_SIDE=_C('GL_LIGHT_MODEL_TWO_SIDE',0x0B52) GL_LINEAR=_C('GL_LINEAR',0x2601) GL_LINEAR_ATTENUATION=_C('GL_LINEAR_ATTENUATION',0x1208) GL_LINEAR_MIPMAP_LINEAR=_C('GL_LINEAR_MIPMAP_LINEAR',0x2703) GL_LINEAR_MIPMAP_NEAREST=_C('GL_LINEAR_MIPMAP_NEAREST',0x2701) GL_LINES=_C('GL_LINES',0x0001) GL_LINE_LOOP=_C('GL_LINE_LOOP',0x0002) GL_LINE_SMOOTH=_C('GL_LINE_SMOOTH',0x0B20) GL_LINE_SMOOTH_HINT=_C('GL_LINE_SMOOTH_HINT',0x0C52) GL_LINE_STRIP=_C('GL_LINE_STRIP',0x0003) GL_LINE_WIDTH=_C('GL_LINE_WIDTH',0x0B21) GL_LOGIC_OP_MODE=_C('GL_LOGIC_OP_MODE',0x0BF0) GL_LUMINANCE=_C('GL_LUMINANCE',0x1909) GL_LUMINANCE_ALPHA=_C('GL_LUMINANCE_ALPHA',0x190A) GL_MATRIX_MODE=_C('GL_MATRIX_MODE',0x0BA0) GL_MAX_CLIP_PLANES=_C('GL_MAX_CLIP_PLANES',0x0D32) GL_MAX_LIGHTS=_C('GL_MAX_LIGHTS',0x0D31) GL_MAX_MODELVIEW_STACK_DEPTH=_C('GL_MAX_MODELVIEW_STACK_DEPTH',0x0D36) GL_MAX_PROJECTION_STACK_DEPTH=_C('GL_MAX_PROJECTION_STACK_DEPTH',0x0D38) GL_MAX_TEXTURE_SIZE=_C('GL_MAX_TEXTURE_SIZE',0x0D33) GL_MAX_TEXTURE_STACK_DEPTH=_C('GL_MAX_TEXTURE_STACK_DEPTH',0x0D39) GL_MAX_TEXTURE_UNITS=_C('GL_MAX_TEXTURE_UNITS',0x84E2) GL_MAX_VIEWPORT_DIMS=_C('GL_MAX_VIEWPORT_DIMS',0x0D3A) GL_MODELVIEW=_C('GL_MODELVIEW',0x1700) GL_MODELVIEW_MATRIX=_C('GL_MODELVIEW_MATRIX',0x0BA6) GL_MODELVIEW_STACK_DEPTH=_C('GL_MODELVIEW_STACK_DEPTH',0x0BA3) GL_MODULATE=_C('GL_MODULATE',0x2100) GL_MULTISAMPLE=_C('GL_MULTISAMPLE',0x809D) GL_NAND=_C('GL_NAND',0x150E) GL_NEAREST=_C('GL_NEAREST',0x2600) GL_NEAREST_MIPMAP_LINEAR=_C('GL_NEAREST_MIPMAP_LINEAR',0x2702) GL_NEAREST_MIPMAP_NEAREST=_C('GL_NEAREST_MIPMAP_NEAREST',0x2700) GL_NEVER=_C('GL_NEVER',0x0200) GL_NICEST=_C('GL_NICEST',0x1102) GL_NOOP=_C('GL_NOOP',0x1505) GL_NOR=_C('GL_NOR',0x1508) GL_NORMALIZE=_C('GL_NORMALIZE',0x0BA1) GL_NORMAL_ARRAY=_C('GL_NORMAL_ARRAY',0x8075) GL_NORMAL_ARRAY_BUFFER_BINDING=_C('GL_NORMAL_ARRAY_BUFFER_BINDING',0x8897) GL_NORMAL_ARRAY_POINTER=_C('GL_NORMAL_ARRAY_POINTER',0x808F) GL_NORMAL_ARRAY_STRIDE=_C('GL_NORMAL_ARRAY_STRIDE',0x807F) GL_NORMAL_ARRAY_TYPE=_C('GL_NORMAL_ARRAY_TYPE',0x807E) GL_NOTEQUAL=_C('GL_NOTEQUAL',0x0205) GL_NO_ERROR=_C('GL_NO_ERROR',0) GL_NUM_COMPRESSED_TEXTURE_FORMATS=_C('GL_NUM_COMPRESSED_TEXTURE_FORMATS',0x86A2) GL_ONE=_C('GL_ONE',1) GL_ONE_MINUS_DST_ALPHA=_C('GL_ONE_MINUS_DST_ALPHA',0x0305) GL_ONE_MINUS_DST_COLOR=_C('GL_ONE_MINUS_DST_COLOR',0x0307) GL_ONE_MINUS_SRC_ALPHA=_C('GL_ONE_MINUS_SRC_ALPHA',0x0303) GL_ONE_MINUS_SRC_COLOR=_C('GL_ONE_MINUS_SRC_COLOR',0x0301) GL_OPERAND0_ALPHA=_C('GL_OPERAND0_ALPHA',0x8598) GL_OPERAND0_RGB=_C('GL_OPERAND0_RGB',0x8590) GL_OPERAND1_ALPHA=_C('GL_OPERAND1_ALPHA',0x8599) GL_OPERAND1_RGB=_C('GL_OPERAND1_RGB',0x8591) GL_OPERAND2_ALPHA=_C('GL_OPERAND2_ALPHA',0x859A) GL_OPERAND2_RGB=_C('GL_OPERAND2_RGB',0x8592) GL_OR=_C('GL_OR',0x1507) GL_OR_INVERTED=_C('GL_OR_INVERTED',0x150D) GL_OR_REVERSE=_C('GL_OR_REVERSE',0x150B) GL_OUT_OF_MEMORY=_C('GL_OUT_OF_MEMORY',0x0505) GL_PACK_ALIGNMENT=_C('GL_PACK_ALIGNMENT',0x0D05) GL_PERSPECTIVE_CORRECTION_HINT=_C('GL_PERSPECTIVE_CORRECTION_HINT',0x0C50) GL_POINTS=_C('GL_POINTS',0x0000) GL_POINT_DISTANCE_ATTENUATION=_C('GL_POINT_DISTANCE_ATTENUATION',0x8129) GL_POINT_FADE_THRESHOLD_SIZE=_C('GL_POINT_FADE_THRESHOLD_SIZE',0x8128) GL_POINT_SIZE=_C('GL_POINT_SIZE',0x0B11) GL_POINT_SIZE_MAX=_C('GL_POINT_SIZE_MAX',0x8127) GL_POINT_SIZE_MIN=_C('GL_POINT_SIZE_MIN',0x8126) GL_POINT_SMOOTH=_C('GL_POINT_SMOOTH',0x0B10) GL_POINT_SMOOTH_HINT=_C('GL_POINT_SMOOTH_HINT',0x0C51) GL_POLYGON_OFFSET_FACTOR=_C('GL_POLYGON_OFFSET_FACTOR',0x8038) GL_POLYGON_OFFSET_FILL=_C('GL_POLYGON_OFFSET_FILL',0x8037) GL_POLYGON_OFFSET_UNITS=_C('GL_POLYGON_OFFSET_UNITS',0x2A00) GL_POSITION=_C('GL_POSITION',0x1203) GL_PREVIOUS=_C('GL_PREVIOUS',0x8578) GL_PRIMARY_COLOR=_C('GL_PRIMARY_COLOR',0x8577) GL_PROJECTION=_C('GL_PROJECTION',0x1701) GL_PROJECTION_MATRIX=_C('GL_PROJECTION_MATRIX',0x0BA7) GL_PROJECTION_STACK_DEPTH=_C('GL_PROJECTION_STACK_DEPTH',0x0BA4) GL_QUADRATIC_ATTENUATION=_C('GL_QUADRATIC_ATTENUATION',0x1209) GL_RED_BITS=_C('GL_RED_BITS',0x0D52) GL_RENDERER=_C('GL_RENDERER',0x1F01) GL_REPEAT=_C('GL_REPEAT',0x2901) GL_REPLACE=_C('GL_REPLACE',0x1E01) GL_RESCALE_NORMAL=_C('GL_RESCALE_NORMAL',0x803A) GL_RGB=_C('GL_RGB',0x1907) GL_RGBA=_C('GL_RGBA',0x1908) GL_RGB_SCALE=_C('GL_RGB_SCALE',0x8573) GL_SAMPLES=_C('GL_SAMPLES',0x80A9) GL_SAMPLE_ALPHA_TO_COVERAGE=_C('GL_SAMPLE_ALPHA_TO_COVERAGE',0x809E) GL_SAMPLE_ALPHA_TO_ONE=_C('GL_SAMPLE_ALPHA_TO_ONE',0x809F) GL_SAMPLE_BUFFERS=_C('GL_SAMPLE_BUFFERS',0x80A8) GL_SAMPLE_COVERAGE=_C('GL_SAMPLE_COVERAGE',0x80A0) GL_SAMPLE_COVERAGE_INVERT=_C('GL_SAMPLE_COVERAGE_INVERT',0x80AB) GL_SAMPLE_COVERAGE_VALUE=_C('GL_SAMPLE_COVERAGE_VALUE',0x80AA) GL_SCISSOR_BOX=_C('GL_SCISSOR_BOX',0x0C10) GL_SCISSOR_TEST=_C('GL_SCISSOR_TEST',0x0C11) GL_SET=_C('GL_SET',0x150F) GL_SHADE_MODEL=_C('GL_SHADE_MODEL',0x0B54) GL_SHININESS=_C('GL_SHININESS',0x1601) GL_SHORT=_C('GL_SHORT',0x1402) GL_SMOOTH=_C('GL_SMOOTH',0x1D01) GL_SMOOTH_LINE_WIDTH_RANGE=_C('GL_SMOOTH_LINE_WIDTH_RANGE',0x0B22) GL_SMOOTH_POINT_SIZE_RANGE=_C('GL_SMOOTH_POINT_SIZE_RANGE',0x0B12) GL_SPECULAR=_C('GL_SPECULAR',0x1202) GL_SPOT_CUTOFF=_C('GL_SPOT_CUTOFF',0x1206) GL_SPOT_DIRECTION=_C('GL_SPOT_DIRECTION',0x1204) GL_SPOT_EXPONENT=_C('GL_SPOT_EXPONENT',0x1205) GL_SRC0_ALPHA=_C('GL_SRC0_ALPHA',0x8588) GL_SRC0_RGB=_C('GL_SRC0_RGB',0x8580) GL_SRC1_ALPHA=_C('GL_SRC1_ALPHA',0x8589) GL_SRC1_RGB=_C('GL_SRC1_RGB',0x8581) GL_SRC2_ALPHA=_C('GL_SRC2_ALPHA',0x858A) GL_SRC2_RGB=_C('GL_SRC2_RGB',0x8582) GL_SRC_ALPHA=_C('GL_SRC_ALPHA',0x0302) GL_SRC_ALPHA_SATURATE=_C('GL_SRC_ALPHA_SATURATE',0x0308) GL_SRC_COLOR=_C('GL_SRC_COLOR',0x0300) GL_STACK_OVERFLOW=_C('GL_STACK_OVERFLOW',0x0503) GL_STACK_UNDERFLOW=_C('GL_STACK_UNDERFLOW',0x0504) GL_STATIC_DRAW=_C('GL_STATIC_DRAW',0x88E4) GL_STENCIL_BITS=_C('GL_STENCIL_BITS',0x0D57) GL_STENCIL_BUFFER_BIT=_C('GL_STENCIL_BUFFER_BIT',0x00000400) GL_STENCIL_CLEAR_VALUE=_C('GL_STENCIL_CLEAR_VALUE',0x0B91) GL_STENCIL_FAIL=_C('GL_STENCIL_FAIL',0x0B94) GL_STENCIL_FUNC=_C('GL_STENCIL_FUNC',0x0B92) GL_STENCIL_PASS_DEPTH_FAIL=_C('GL_STENCIL_PASS_DEPTH_FAIL',0x0B95) GL_STENCIL_PASS_DEPTH_PASS=_C('GL_STENCIL_PASS_DEPTH_PASS',0x0B96) GL_STENCIL_REF=_C('GL_STENCIL_REF',0x0B97) GL_STENCIL_TEST=_C('GL_STENCIL_TEST',0x0B90) GL_STENCIL_VALUE_MASK=_C('GL_STENCIL_VALUE_MASK',0x0B93) GL_STENCIL_WRITEMASK=_C('GL_STENCIL_WRITEMASK',0x0B98) GL_SUBPIXEL_BITS=_C('GL_SUBPIXEL_BITS',0x0D50) GL_SUBTRACT=_C('GL_SUBTRACT',0x84E7) GL_TEXTURE=_C('GL_TEXTURE',0x1702) GL_TEXTURE0=_C('GL_TEXTURE0',0x84C0) GL_TEXTURE1=_C('GL_TEXTURE1',0x84C1) GL_TEXTURE10=_C('GL_TEXTURE10',0x84CA) GL_TEXTURE11=_C('GL_TEXTURE11',0x84CB) GL_TEXTURE12=_C('GL_TEXTURE12',0x84CC) GL_TEXTURE13=_C('GL_TEXTURE13',0x84CD) GL_TEXTURE14=_C('GL_TEXTURE14',0x84CE) GL_TEXTURE15=_C('GL_TEXTURE15',0x84CF) GL_TEXTURE16=_C('GL_TEXTURE16',0x84D0) GL_TEXTURE17=_C('GL_TEXTURE17',0x84D1) GL_TEXTURE18=_C('GL_TEXTURE18',0x84D2) GL_TEXTURE19=_C('GL_TEXTURE19',0x84D3) GL_TEXTURE2=_C('GL_TEXTURE2',0x84C2) GL_TEXTURE20=_C('GL_TEXTURE20',0x84D4) GL_TEXTURE21=_C('GL_TEXTURE21',0x84D5) GL_TEXTURE22=_C('GL_TEXTURE22',0x84D6) GL_TEXTURE23=_C('GL_TEXTURE23',0x84D7) GL_TEXTURE24=_C('GL_TEXTURE24',0x84D8) GL_TEXTURE25=_C('GL_TEXTURE25',0x84D9) GL_TEXTURE26=_C('GL_TEXTURE26',0x84DA) GL_TEXTURE27=_C('GL_TEXTURE27',0x84DB) GL_TEXTURE28=_C('GL_TEXTURE28',0x84DC) GL_TEXTURE29=_C('GL_TEXTURE29',0x84DD) GL_TEXTURE3=_C('GL_TEXTURE3',0x84C3) GL_TEXTURE30=_C('GL_TEXTURE30',0x84DE) GL_TEXTURE31=_C('GL_TEXTURE31',0x84DF) GL_TEXTURE4=_C('GL_TEXTURE4',0x84C4) GL_TEXTURE5=_C('GL_TEXTURE5',0x84C5) GL_TEXTURE6=_C('GL_TEXTURE6',0x84C6) GL_TEXTURE7=_C('GL_TEXTURE7',0x84C7) GL_TEXTURE8=_C('GL_TEXTURE8',0x84C8) GL_TEXTURE9=_C('GL_TEXTURE9',0x84C9) GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1) GL_TEXTURE_BINDING_2D=_C('GL_TEXTURE_BINDING_2D',0x8069) GL_TEXTURE_COORD_ARRAY=_C('GL_TEXTURE_COORD_ARRAY',0x8078) GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING=_C('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING',0x889A) GL_TEXTURE_COORD_ARRAY_POINTER=_C('GL_TEXTURE_COORD_ARRAY_POINTER',0x8092) GL_TEXTURE_COORD_ARRAY_SIZE=_C('GL_TEXTURE_COORD_ARRAY_SIZE',0x8088) GL_TEXTURE_COORD_ARRAY_STRIDE=_C('GL_TEXTURE_COORD_ARRAY_STRIDE',0x808A) GL_TEXTURE_COORD_ARRAY_TYPE=_C('GL_TEXTURE_COORD_ARRAY_TYPE',0x8089) GL_TEXTURE_ENV=_C('GL_TEXTURE_ENV',0x2300) GL_TEXTURE_ENV_COLOR=_C('GL_TEXTURE_ENV_COLOR',0x2201) GL_TEXTURE_ENV_MODE=_C('GL_TEXTURE_ENV_MODE',0x2200) GL_TEXTURE_MAG_FILTER=_C('GL_TEXTURE_MAG_FILTER',0x2800) GL_TEXTURE_MATRIX=_C('GL_TEXTURE_MATRIX',0x0BA8) GL_TEXTURE_MIN_FILTER=_C('GL_TEXTURE_MIN_FILTER',0x2801) GL_TEXTURE_STACK_DEPTH=_C('GL_TEXTURE_STACK_DEPTH',0x0BA5) GL_TEXTURE_WRAP_S=_C('GL_TEXTURE_WRAP_S',0x2802) GL_TEXTURE_WRAP_T=_C('GL_TEXTURE_WRAP_T',0x2803) GL_TRIANGLES=_C('GL_TRIANGLES',0x0004) GL_TRIANGLE_FAN=_C('GL_TRIANGLE_FAN',0x0006) GL_TRIANGLE_STRIP=_C('GL_TRIANGLE_STRIP',0x0005) GL_TRUE=_C('GL_TRUE',1) GL_UNPACK_ALIGNMENT=_C('GL_UNPACK_ALIGNMENT',0x0CF5) GL_UNSIGNED_BYTE=_C('GL_UNSIGNED_BYTE',0x1401) GL_UNSIGNED_SHORT=_C('GL_UNSIGNED_SHORT',0x1403) GL_UNSIGNED_SHORT_4_4_4_4=_C('GL_UNSIGNED_SHORT_4_4_4_4',0x8033) GL_UNSIGNED_SHORT_5_5_5_1=_C('GL_UNSIGNED_SHORT_5_5_5_1',0x8034) GL_UNSIGNED_SHORT_5_6_5=_C('GL_UNSIGNED_SHORT_5_6_5',0x8363) GL_VENDOR=_C('GL_VENDOR',0x1F00) GL_VERSION=_C('GL_VERSION',0x1F02) GL_VERSION_ES_CL_1_0=_C('GL_VERSION_ES_CL_1_0',1) GL_VERSION_ES_CL_1_1=_C('GL_VERSION_ES_CL_1_1',1) GL_VERSION_ES_CM_1_1=_C('GL_VERSION_ES_CM_1_1',1) GL_VERTEX_ARRAY=_C('GL_VERTEX_ARRAY',0x8074) GL_VERTEX_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ARRAY_BUFFER_BINDING',0x8896) GL_VERTEX_ARRAY_POINTER=_C('GL_VERTEX_ARRAY_POINTER',0x808E) GL_VERTEX_ARRAY_SIZE=_C('GL_VERTEX_ARRAY_SIZE',0x807A) GL_VERTEX_ARRAY_STRIDE=_C('GL_VERTEX_ARRAY_STRIDE',0x807C) GL_VERTEX_ARRAY_TYPE=_C('GL_VERTEX_ARRAY_TYPE',0x807B) GL_VIEWPORT=_C('GL_VIEWPORT',0x0BA2) GL_XOR=_C('GL_XOR',0x1506) GL_ZERO=_C('GL_ZERO',0) @_f @_p.types(None,_cs.GLenum) def glActiveTexture(texture):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glAlphaFunc(func,ref):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfixed) def glAlphaFuncx(func,ref):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindBuffer(target,buffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindTexture(target,texture):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum) def glBlendFunc(sfactor,dfactor):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum) def glBufferData(target,size,data,usage):pass @_f @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) def glBufferSubData(target,offset,size,data):pass @_f @_p.types(None,_cs.GLbitfield) def glClear(mask):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glClearColor(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glClearColorx(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLfloat) def glClearDepthf(d):pass @_f @_p.types(None,_cs.GLfixed) def glClearDepthx(depth):pass @_f @_p.types(None,_cs.GLint) def glClearStencil(s):pass @_f @_p.types(None,_cs.GLenum) def glClientActiveTexture(texture):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glClipPlanef(p,eqn):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfixedArray) def glClipPlanex(plane,equation):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glColor4f(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) def glColor4ub(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glColor4x(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean) def glColorMask(red,green,blue,alpha):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glColorPointer(size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLsizei,ctypes.c_void_p) def glCompressedTexImage2D(target,level,internalformat,width,height,border,imageSize,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint) def glCopyTexImage2D(target,level,internalformat,x,y,width,height,border):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height):pass @_f @_p.types(None,_cs.GLenum) def glCullFace(mode):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteBuffers(n,buffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteTextures(n,textures):pass @_f @_p.types(None,_cs.GLenum) def glDepthFunc(func):pass @_f @_p.types(None,_cs.GLboolean) def glDepthMask(flag):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glDepthRangef(n,f):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed) def glDepthRangex(n,f):pass @_f @_p.types(None,_cs.GLenum) def glDisable(cap):pass @_f @_p.types(None,_cs.GLenum) def glDisableClientState(array):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei) def glDrawArrays(mode,first,count):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glDrawElements(mode,count,type,indices):pass @_f @_p.types(None,_cs.GLenum) def glEnable(cap):pass @_f @_p.types(None,_cs.GLenum) def glEnableClientState(array):pass @_f @_p.types(None,) def glFinish():pass @_f @_p.types(None,) def glFlush():pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glFogf(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glFogfv(pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfixed) def glFogx(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfixedArray) def glFogxv(pname,param):pass @_f @_p.types(None,_cs.GLenum) def glFrontFace(mode):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glFrustumf(l,r,b,t,n,f):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glFrustumx(l,r,b,t,n,f):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenBuffers(n,buffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenTextures(n,textures):pass @_f @_p.types(None,_cs.GLenum,arrays.GLbooleanArray) def glGetBooleanv(pname,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetBufferParameteriv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glGetClipPlanef(plane,equation):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfixedArray) def glGetClipPlanex(plane,equation):pass @_f @_p.types(_cs.GLenum,) def glGetError():pass @_f @_p.types(None,_cs.GLenum,arrays.GLfixedArray) def glGetFixedv(pname,params):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glGetFloatv(pname,data):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glGetIntegerv(pname,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetLightfv(light,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glGetLightxv(light,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetMaterialfv(face,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glGetMaterialxv(face,pname,params):pass @_f @_p.types(None,_cs.GLenum,arrays.GLvoidpArray) def glGetPointerv(pname,params):pass @_f @_p.types(arrays.GLubyteArray,_cs.GLenum) def glGetString(name):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetTexEnvfv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetTexEnviv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glGetTexEnvxv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetTexParameterfv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetTexParameteriv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glGetTexParameterxv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum) def glHint(target,mode):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsBuffer(buffer):pass @_f @_p.types(_cs.GLboolean,_cs.GLenum) def glIsEnabled(cap):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsTexture(texture):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glLightModelf(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glLightModelfv(pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfixed) def glLightModelx(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfixedArray) def glLightModelxv(pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat) def glLightf(light,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glLightfv(light,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfixed) def glLightx(light,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glLightxv(light,pname,params):pass @_f @_p.types(None,_cs.GLfloat) def glLineWidth(width):pass @_f @_p.types(None,_cs.GLfixed) def glLineWidthx(width):pass @_f @_p.types(None,) def glLoadIdentity():pass @_f @_p.types(None,arrays.GLfloatArray) def glLoadMatrixf(m):pass @_f @_p.types(None,arrays.GLfixedArray) def glLoadMatrixx(m):pass @_f @_p.types(None,_cs.GLenum) def glLogicOp(opcode):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat) def glMaterialf(face,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glMaterialfv(face,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfixed) def glMaterialx(face,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glMaterialxv(face,pname,param):pass @_f @_p.types(None,_cs.GLenum) def glMatrixMode(mode):pass @_f @_p.types(None,arrays.GLfloatArray) def glMultMatrixf(m):pass @_f @_p.types(None,arrays.GLfixedArray) def glMultMatrixx(m):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glMultiTexCoord4f(target,s,t,r,q):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glMultiTexCoord4x(texture,s,t,r,q):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glNormal3f(nx,ny,nz):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glNormal3x(nx,ny,nz):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glNormalPointer(type,stride,pointer):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glOrthof(l,r,b,t,n,f):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glOrthox(l,r,b,t,n,f):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glPixelStorei(pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glPointParameterf(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glPointParameterfv(pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfixed) def glPointParameterx(pname,param):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfixedArray) def glPointParameterxv(pname,params):pass @_f @_p.types(None,_cs.GLfloat) def glPointSize(size):pass @_f @_p.types(None,_cs.GLfixed) def glPointSizex(size):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glPolygonOffset(factor,units):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed) def glPolygonOffsetx(factor,units):pass @_f @_p.types(None,) def glPopMatrix():pass @_f @_p.types(None,) def glPushMatrix():pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glReadPixels(x,y,width,height,format,type,pixels):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glRotatef(angle,x,y,z):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glRotatex(angle,x,y,z):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLboolean) def glSampleCoverage(value,invert):pass @_f @_p.types(None,_cs.GLclampx,_cs.GLboolean) def glSampleCoveragex(value,invert):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glScalef(x,y,z):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glScalex(x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glScissor(x,y,width,height):pass @_f @_p.types(None,_cs.GLenum) def glShadeModel(mode):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLuint) def glStencilFunc(func,ref,mask):pass @_f @_p.types(None,_cs.GLuint) def glStencilMask(mask):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum) def glStencilOp(fail,zfail,zpass):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glTexCoordPointer(size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat) def glTexEnvf(target,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glTexEnvfv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint) def glTexEnvi(target,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glTexEnviv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfixed) def glTexEnvx(target,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glTexEnvxv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glTexImage2D(target,level,internalformat,width,height,border,format,type,pixels):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat) def glTexParameterf(target,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glTexParameterfv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint) def glTexParameteri(target,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glTexParameteriv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfixed) def glTexParameterx(target,pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfixedArray) def glTexParameterxv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) def glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTranslatef(x,y,z):pass @_f @_p.types(None,_cs.GLfixed,_cs.GLfixed,_cs.GLfixed) def glTranslatex(x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glVertexPointer(size,type,stride,pointer):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) def glViewport(x,y,width,height):pass