'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES1 import _types as _cs # End users want this... from OpenGL.raw.GLES1._types import * from OpenGL.raw.GLES1 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES1_OES_byte_coordinates' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES1,'GLES1_OES_byte_coordinates',error_checker=_errors._error_checker) GL_BYTE=_C('GL_BYTE',0x1400) @_f @_p.types(None,_cs.GLenum,_cs.GLbyte) def glMultiTexCoord1bOES(texture,s):pass @_f @_p.types(None,_cs.GLenum,arrays.GLbyteArray) def glMultiTexCoord1bvOES(texture,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte) def glMultiTexCoord2bOES(texture,s,t):pass @_f @_p.types(None,_cs.GLenum,arrays.GLbyteArray) def glMultiTexCoord2bvOES(texture,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glMultiTexCoord3bOES(texture,s,t,r):pass @_f @_p.types(None,_cs.GLenum,arrays.GLbyteArray) def glMultiTexCoord3bvOES(texture,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glMultiTexCoord4bOES(texture,s,t,r,q):pass @_f @_p.types(None,_cs.GLenum,arrays.GLbyteArray) def glMultiTexCoord4bvOES(texture,coords):pass @_f @_p.types(None,_cs.GLbyte) def glTexCoord1bOES(s):pass @_f @_p.types(None,arrays.GLbyteArray) def glTexCoord1bvOES(coords):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte) def glTexCoord2bOES(s,t):pass @_f @_p.types(None,arrays.GLbyteArray) def glTexCoord2bvOES(coords):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glTexCoord3bOES(s,t,r):pass @_f @_p.types(None,arrays.GLbyteArray) def glTexCoord3bvOES(coords):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glTexCoord4bOES(s,t,r,q):pass @_f @_p.types(None,arrays.GLbyteArray) def glTexCoord4bvOES(coords):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte) def glVertex2bOES(x,y):pass @_f @_p.types(None,arrays.GLbyteArray) def glVertex2bvOES(coords):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glVertex3bOES(x,y,z):pass @_f @_p.types(None,arrays.GLbyteArray) def glVertex3bvOES(coords):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glVertex4bOES(x,y,z,w):pass @_f @_p.types(None,arrays.GLbyteArray) def glVertex4bvOES(coords):pass