'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_3_2' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_2',error_checker=_errors._error_checker) GL_ALREADY_SIGNALED=_C('GL_ALREADY_SIGNALED',0x911A) GL_CONDITION_SATISFIED=_C('GL_CONDITION_SATISFIED',0x911C) GL_CONTEXT_COMPATIBILITY_PROFILE_BIT=_C('GL_CONTEXT_COMPATIBILITY_PROFILE_BIT',0x00000002) GL_CONTEXT_CORE_PROFILE_BIT=_C('GL_CONTEXT_CORE_PROFILE_BIT',0x00000001) GL_CONTEXT_PROFILE_MASK=_C('GL_CONTEXT_PROFILE_MASK',0x9126) GL_DEPTH_CLAMP=_C('GL_DEPTH_CLAMP',0x864F) GL_FIRST_VERTEX_CONVENTION=_C('GL_FIRST_VERTEX_CONVENTION',0x8E4D) GL_FRAMEBUFFER_ATTACHMENT_LAYERED=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED',0x8DA7) GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS',0x8DA8) GL_GEOMETRY_INPUT_TYPE=_C('GL_GEOMETRY_INPUT_TYPE',0x8917) GL_GEOMETRY_OUTPUT_TYPE=_C('GL_GEOMETRY_OUTPUT_TYPE',0x8918) GL_GEOMETRY_SHADER=_C('GL_GEOMETRY_SHADER',0x8DD9) GL_GEOMETRY_VERTICES_OUT=_C('GL_GEOMETRY_VERTICES_OUT',0x8916) GL_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_INT_SAMPLER_2D_MULTISAMPLE',0x9109) GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910C) GL_LAST_VERTEX_CONVENTION=_C('GL_LAST_VERTEX_CONVENTION',0x8E4E) GL_LINES_ADJACENCY=_C('GL_LINES_ADJACENCY',0x000A) GL_LINE_STRIP_ADJACENCY=_C('GL_LINE_STRIP_ADJACENCY',0x000B) GL_MAX_COLOR_TEXTURE_SAMPLES=_C('GL_MAX_COLOR_TEXTURE_SAMPLES',0x910E) GL_MAX_DEPTH_TEXTURE_SAMPLES=_C('GL_MAX_DEPTH_TEXTURE_SAMPLES',0x910F) GL_MAX_FRAGMENT_INPUT_COMPONENTS=_C('GL_MAX_FRAGMENT_INPUT_COMPONENTS',0x9125) GL_MAX_GEOMETRY_INPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_INPUT_COMPONENTS',0x9123) GL_MAX_GEOMETRY_OUTPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_OUTPUT_COMPONENTS',0x9124) GL_MAX_GEOMETRY_OUTPUT_VERTICES=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES',0x8DE0) GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS',0x8C29) GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS',0x8DE1) GL_MAX_GEOMETRY_UNIFORM_COMPONENTS=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS',0x8DDF) GL_MAX_INTEGER_SAMPLES=_C('GL_MAX_INTEGER_SAMPLES',0x9110) GL_MAX_SAMPLE_MASK_WORDS=_C('GL_MAX_SAMPLE_MASK_WORDS',0x8E59) GL_MAX_SERVER_WAIT_TIMEOUT=_C('GL_MAX_SERVER_WAIT_TIMEOUT',0x9111) GL_MAX_VERTEX_OUTPUT_COMPONENTS=_C('GL_MAX_VERTEX_OUTPUT_COMPONENTS',0x9122) GL_OBJECT_TYPE=_C('GL_OBJECT_TYPE',0x9112) GL_PROGRAM_POINT_SIZE=_C('GL_PROGRAM_POINT_SIZE',0x8642) GL_PROVOKING_VERTEX=_C('GL_PROVOKING_VERTEX',0x8E4F) GL_PROXY_TEXTURE_2D_MULTISAMPLE=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE',0x9101) GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9103) GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION',0x8E4C) GL_SAMPLER_2D_MULTISAMPLE=_C('GL_SAMPLER_2D_MULTISAMPLE',0x9108) GL_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910B) GL_SAMPLE_MASK=_C('GL_SAMPLE_MASK',0x8E51) GL_SAMPLE_MASK_VALUE=_C('GL_SAMPLE_MASK_VALUE',0x8E52) GL_SAMPLE_POSITION=_C('GL_SAMPLE_POSITION',0x8E50) GL_SIGNALED=_C('GL_SIGNALED',0x9119) GL_SYNC_CONDITION=_C('GL_SYNC_CONDITION',0x9113) GL_SYNC_FENCE=_C('GL_SYNC_FENCE',0x9116) GL_SYNC_FLAGS=_C('GL_SYNC_FLAGS',0x9115) GL_SYNC_FLUSH_COMMANDS_BIT=_C('GL_SYNC_FLUSH_COMMANDS_BIT',0x00000001) GL_SYNC_GPU_COMMANDS_COMPLETE=_C('GL_SYNC_GPU_COMMANDS_COMPLETE',0x9117) GL_SYNC_STATUS=_C('GL_SYNC_STATUS',0x9114) GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100) GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102) GL_TEXTURE_BINDING_2D_MULTISAMPLE=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE',0x9104) GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY',0x9105) GL_TEXTURE_CUBE_MAP_SEAMLESS=_C('GL_TEXTURE_CUBE_MAP_SEAMLESS',0x884F) GL_TEXTURE_FIXED_SAMPLE_LOCATIONS=_C('GL_TEXTURE_FIXED_SAMPLE_LOCATIONS',0x9107) GL_TEXTURE_SAMPLES=_C('GL_TEXTURE_SAMPLES',0x9106) GL_TIMEOUT_EXPIRED=_C('GL_TIMEOUT_EXPIRED',0x911B) GL_TIMEOUT_IGNORED=_C('GL_TIMEOUT_IGNORED',0xFFFFFFFFFFFFFFFF) GL_TRIANGLES_ADJACENCY=_C('GL_TRIANGLES_ADJACENCY',0x000C) GL_TRIANGLE_STRIP_ADJACENCY=_C('GL_TRIANGLE_STRIP_ADJACENCY',0x000D) GL_UNSIGNALED=_C('GL_UNSIGNALED',0x9118) GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE',0x910A) GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',0x910D) GL_WAIT_FAILED=_C('GL_WAIT_FAILED',0x911D) @_f @_p.types(_cs.GLenum,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) def glClientWaitSync(sync,flags,timeout):pass @_f @_p.types(None,_cs.GLsync) def glDeleteSync(sync):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint) def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint) def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass @_f @_p.types(_cs.GLsync,_cs.GLenum,_cs.GLbitfield) def glFenceSync(condition,flags):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTexture(target,attachment,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLint64Array) def glGetBufferParameteri64v(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLint64Array) def glGetInteger64i_v(target,index,data):pass @_f @_p.types(None,_cs.GLenum,arrays.GLint64Array) def glGetInteger64v(pname,data):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) def glGetMultisamplefv(pname,index,val):pass @_f @_p.types(None,_cs.GLsync,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray) def glGetSynciv(sync,pname,bufSize,length,values):pass @_f @_p.types(_cs.GLboolean,_cs.GLsync) def glIsSync(sync):pass @_f @_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray) def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass @_f @_p.types(None,_cs.GLenum) def glProvokingVertex(mode):pass @_f @_p.types(None,_cs.GLuint,_cs.GLbitfield) def glSampleMaski(maskNumber,mask):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) def glTexImage2DMultisample(target,samples,internalformat,width,height,fixedsamplelocations):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean) def glTexImage3DMultisample(target,samples,internalformat,width,height,depth,fixedsamplelocations):pass @_f @_p.types(None,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) def glWaitSync(sync,flags,timeout):pass