'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_2_1' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_2_1',error_checker=_errors._error_checker) GL_COMPRESSED_SLUMINANCE=_C('GL_COMPRESSED_SLUMINANCE',0x8C4A) GL_COMPRESSED_SLUMINANCE_ALPHA=_C('GL_COMPRESSED_SLUMINANCE_ALPHA',0x8C4B) GL_COMPRESSED_SRGB=_C('GL_COMPRESSED_SRGB',0x8C48) GL_COMPRESSED_SRGB_ALPHA=_C('GL_COMPRESSED_SRGB_ALPHA',0x8C49) GL_CURRENT_RASTER_SECONDARY_COLOR=_C('GL_CURRENT_RASTER_SECONDARY_COLOR',0x845F) GL_FLOAT_MAT2x3=_C('GL_FLOAT_MAT2x3',0x8B65) GL_FLOAT_MAT2x4=_C('GL_FLOAT_MAT2x4',0x8B66) GL_FLOAT_MAT3x2=_C('GL_FLOAT_MAT3x2',0x8B67) GL_FLOAT_MAT3x4=_C('GL_FLOAT_MAT3x4',0x8B68) GL_FLOAT_MAT4x2=_C('GL_FLOAT_MAT4x2',0x8B69) GL_FLOAT_MAT4x3=_C('GL_FLOAT_MAT4x3',0x8B6A) GL_PIXEL_PACK_BUFFER=_C('GL_PIXEL_PACK_BUFFER',0x88EB) GL_PIXEL_PACK_BUFFER_BINDING=_C('GL_PIXEL_PACK_BUFFER_BINDING',0x88ED) GL_PIXEL_UNPACK_BUFFER=_C('GL_PIXEL_UNPACK_BUFFER',0x88EC) GL_PIXEL_UNPACK_BUFFER_BINDING=_C('GL_PIXEL_UNPACK_BUFFER_BINDING',0x88EF) GL_SLUMINANCE=_C('GL_SLUMINANCE',0x8C46) GL_SLUMINANCE8=_C('GL_SLUMINANCE8',0x8C47) GL_SLUMINANCE8_ALPHA8=_C('GL_SLUMINANCE8_ALPHA8',0x8C45) GL_SLUMINANCE_ALPHA=_C('GL_SLUMINANCE_ALPHA',0x8C44) GL_SRGB=_C('GL_SRGB',0x8C40) GL_SRGB8=_C('GL_SRGB8',0x8C41) GL_SRGB8_ALPHA8=_C('GL_SRGB8_ALPHA8',0x8C43) GL_SRGB_ALPHA=_C('GL_SRGB_ALPHA',0x8C42) @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix2x3fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix2x4fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix3x2fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix3x4fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix4x2fv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix4x3fv(location,count,transpose,value):pass