'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_1_5' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_5',error_checker=_errors._error_checker) GL_ARRAY_BUFFER=_C('GL_ARRAY_BUFFER',0x8892) GL_ARRAY_BUFFER_BINDING=_C('GL_ARRAY_BUFFER_BINDING',0x8894) GL_BUFFER_ACCESS=_C('GL_BUFFER_ACCESS',0x88BB) GL_BUFFER_MAPPED=_C('GL_BUFFER_MAPPED',0x88BC) GL_BUFFER_MAP_POINTER=_C('GL_BUFFER_MAP_POINTER',0x88BD) GL_BUFFER_SIZE=_C('GL_BUFFER_SIZE',0x8764) GL_BUFFER_USAGE=_C('GL_BUFFER_USAGE',0x8765) GL_COLOR_ARRAY_BUFFER_BINDING=_C('GL_COLOR_ARRAY_BUFFER_BINDING',0x8898) GL_CURRENT_FOG_COORD=_C('GL_CURRENT_FOG_COORD',0x8453) GL_CURRENT_QUERY=_C('GL_CURRENT_QUERY',0x8865) GL_DYNAMIC_COPY=_C('GL_DYNAMIC_COPY',0x88EA) GL_DYNAMIC_DRAW=_C('GL_DYNAMIC_DRAW',0x88E8) GL_DYNAMIC_READ=_C('GL_DYNAMIC_READ',0x88E9) GL_EDGE_FLAG_ARRAY_BUFFER_BINDING=_C('GL_EDGE_FLAG_ARRAY_BUFFER_BINDING',0x889B) GL_ELEMENT_ARRAY_BUFFER=_C('GL_ELEMENT_ARRAY_BUFFER',0x8893) GL_ELEMENT_ARRAY_BUFFER_BINDING=_C('GL_ELEMENT_ARRAY_BUFFER_BINDING',0x8895) GL_FOG_COORD=_C('GL_FOG_COORD',0x8451) GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING=_C('GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING',0x889D) GL_FOG_COORD_ARRAY=_C('GL_FOG_COORD_ARRAY',0x8457) GL_FOG_COORD_ARRAY_BUFFER_BINDING=_C('GL_FOG_COORD_ARRAY_BUFFER_BINDING',0x889D) GL_FOG_COORD_ARRAY_POINTER=_C('GL_FOG_COORD_ARRAY_POINTER',0x8456) GL_FOG_COORD_ARRAY_STRIDE=_C('GL_FOG_COORD_ARRAY_STRIDE',0x8455) GL_FOG_COORD_ARRAY_TYPE=_C('GL_FOG_COORD_ARRAY_TYPE',0x8454) GL_FOG_COORD_SRC=_C('GL_FOG_COORD_SRC',0x8450) GL_INDEX_ARRAY_BUFFER_BINDING=_C('GL_INDEX_ARRAY_BUFFER_BINDING',0x8899) GL_NORMAL_ARRAY_BUFFER_BINDING=_C('GL_NORMAL_ARRAY_BUFFER_BINDING',0x8897) GL_QUERY_COUNTER_BITS=_C('GL_QUERY_COUNTER_BITS',0x8864) GL_QUERY_RESULT=_C('GL_QUERY_RESULT',0x8866) GL_QUERY_RESULT_AVAILABLE=_C('GL_QUERY_RESULT_AVAILABLE',0x8867) GL_READ_ONLY=_C('GL_READ_ONLY',0x88B8) GL_READ_WRITE=_C('GL_READ_WRITE',0x88BA) GL_SAMPLES_PASSED=_C('GL_SAMPLES_PASSED',0x8914) GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING=_C('GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING',0x889C) GL_SRC0_ALPHA=_C('GL_SRC0_ALPHA',0x8588) GL_SRC0_RGB=_C('GL_SRC0_RGB',0x8580) GL_SRC1_ALPHA=_C('GL_SRC1_ALPHA',0x8589) GL_SRC1_RGB=_C('GL_SRC1_RGB',0x8581) GL_SRC2_ALPHA=_C('GL_SRC2_ALPHA',0x858A) GL_SRC2_RGB=_C('GL_SRC2_RGB',0x8582) GL_STATIC_COPY=_C('GL_STATIC_COPY',0x88E6) GL_STATIC_DRAW=_C('GL_STATIC_DRAW',0x88E4) GL_STATIC_READ=_C('GL_STATIC_READ',0x88E5) GL_STREAM_COPY=_C('GL_STREAM_COPY',0x88E2) GL_STREAM_DRAW=_C('GL_STREAM_DRAW',0x88E0) GL_STREAM_READ=_C('GL_STREAM_READ',0x88E1) GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING=_C('GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING',0x889A) GL_VERTEX_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ARRAY_BUFFER_BINDING',0x8896) GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING=_C('GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING',0x889F) GL_WEIGHT_ARRAY_BUFFER_BINDING=_C('GL_WEIGHT_ARRAY_BUFFER_BINDING',0x889E) GL_WRITE_ONLY=_C('GL_WRITE_ONLY',0x88B9) @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBeginQuery(target,id):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint) def glBindBuffer(target,buffer):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum) def glBufferData(target,size,data,usage):pass @_f @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) def glBufferSubData(target,offset,size,data):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteBuffers(n,buffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteQueries(n,ids):pass @_f @_p.types(None,_cs.GLenum) def glEndQuery(target):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenBuffers(n,buffers):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenQueries(n,ids):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetBufferParameteriv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLvoidpArray) def glGetBufferPointerv(target,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p) def glGetBufferSubData(target,offset,size,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetQueryObjectiv(id,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glGetQueryObjectuiv(id,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetQueryiv(target,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsBuffer(buffer):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsQuery(id):pass @_f @_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLenum) def glMapBuffer(target,access):pass @_f @_p.types(_cs.GLboolean,_cs.GLenum) def glUnmapBuffer(target):pass