'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_SGIS_detail_texture' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_SGIS_detail_texture',error_checker=_errors._error_checker) GL_DETAIL_TEXTURE_2D_BINDING_SGIS=_C('GL_DETAIL_TEXTURE_2D_BINDING_SGIS',0x8096) GL_DETAIL_TEXTURE_2D_SGIS=_C('GL_DETAIL_TEXTURE_2D_SGIS',0x8095) GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS=_C('GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS',0x809C) GL_DETAIL_TEXTURE_LEVEL_SGIS=_C('GL_DETAIL_TEXTURE_LEVEL_SGIS',0x809A) GL_DETAIL_TEXTURE_MODE_SGIS=_C('GL_DETAIL_TEXTURE_MODE_SGIS',0x809B) GL_LINEAR_DETAIL_ALPHA_SGIS=_C('GL_LINEAR_DETAIL_ALPHA_SGIS',0x8098) GL_LINEAR_DETAIL_COLOR_SGIS=_C('GL_LINEAR_DETAIL_COLOR_SGIS',0x8099) GL_LINEAR_DETAIL_SGIS=_C('GL_LINEAR_DETAIL_SGIS',0x8097) @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray) def glDetailTexFuncSGIS(target,n,points):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glGetDetailTexFuncSGIS(target,points):pass