'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_vertex_program4' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_vertex_program4',error_checker=_errors._error_checker) GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV',0x88FD) @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetVertexAttribIivEXT(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) def glGetVertexAttribIuivEXT(index,pname,params):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint) def glVertexAttribI1iEXT(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI1ivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glVertexAttribI1uiEXT(index,x):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI1uivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint) def glVertexAttribI2iEXT(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI2ivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI2uiEXT(index,x,y):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI2uivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexAttribI3iEXT(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI3ivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI3uiEXT(index,x,y,z):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI3uivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLbyteArray) def glVertexAttribI4bvEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexAttribI4iEXT(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVertexAttribI4ivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVertexAttribI4svEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glVertexAttribI4ubvEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glVertexAttribI4uiEXT(index,x,y,z,w):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVertexAttribI4uivEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,arrays.GLushortArray) def glVertexAttribI4usvEXT(index,v):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glVertexAttribIPointerEXT(index,size,type,stride,pointer):pass