'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_command_list' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_command_list',error_checker=_errors._error_checker) GL_ALPHA_REF_COMMAND_NV=_C('GL_ALPHA_REF_COMMAND_NV',0x000F) GL_ATTRIBUTE_ADDRESS_COMMAND_NV=_C('GL_ATTRIBUTE_ADDRESS_COMMAND_NV',0x0009) GL_BLEND_COLOR_COMMAND_NV=_C('GL_BLEND_COLOR_COMMAND_NV',0x000B) GL_DRAW_ARRAYS_COMMAND_NV=_C('GL_DRAW_ARRAYS_COMMAND_NV',0x0003) GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV=_C('GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV',0x0007) GL_DRAW_ARRAYS_STRIP_COMMAND_NV=_C('GL_DRAW_ARRAYS_STRIP_COMMAND_NV',0x0005) GL_DRAW_ELEMENTS_COMMAND_NV=_C('GL_DRAW_ELEMENTS_COMMAND_NV',0x0002) GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV=_C('GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV',0x0006) GL_DRAW_ELEMENTS_STRIP_COMMAND_NV=_C('GL_DRAW_ELEMENTS_STRIP_COMMAND_NV',0x0004) GL_ELEMENT_ADDRESS_COMMAND_NV=_C('GL_ELEMENT_ADDRESS_COMMAND_NV',0x0008) GL_FRONT_FACE_COMMAND_NV=_C('GL_FRONT_FACE_COMMAND_NV',0x0012) GL_LINE_WIDTH_COMMAND_NV=_C('GL_LINE_WIDTH_COMMAND_NV',0x000D) GL_NOP_COMMAND_NV=_C('GL_NOP_COMMAND_NV',0x0001) GL_POLYGON_OFFSET_COMMAND_NV=_C('GL_POLYGON_OFFSET_COMMAND_NV',0x000E) GL_SCISSOR_COMMAND_NV=_C('GL_SCISSOR_COMMAND_NV',0x0011) GL_STENCIL_REF_COMMAND_NV=_C('GL_STENCIL_REF_COMMAND_NV',0x000C) GL_TERMINATE_SEQUENCE_COMMAND_NV=_C('GL_TERMINATE_SEQUENCE_COMMAND_NV',0x0000) GL_UNIFORM_ADDRESS_COMMAND_NV=_C('GL_UNIFORM_ADDRESS_COMMAND_NV',0x000A) GL_VIEWPORT_COMMAND_NV=_C('GL_VIEWPORT_COMMAND_NV',0x0010) @_f @_p.types(None,_cs.GLuint) def glCallCommandListNV(list):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glCommandListSegmentsNV(list,segments):pass @_f @_p.types(None,_cs.GLuint) def glCompileCommandListNV(list):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glCreateCommandListsNV(n,lists):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glCreateStatesNV(n,states):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteCommandListsNV(n,lists):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteStatesNV(n,states):pass @_f @_p.types(None,_cs.GLenum,arrays.GLuint64Array,arrays.GLsizeiArray,_cs.GLuint) def glDrawCommandsAddressNV(primitiveMode,indirects,sizes,count):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray,_cs.GLuint) def glDrawCommandsNV(primitiveMode,buffer,indirects,sizes,count):pass @_f @_p.types(None,arrays.GLuint64Array,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLuintArray,_cs.GLuint) def glDrawCommandsStatesAddressNV(indirects,sizes,states,fbos,count):pass @_f @_p.types(None,_cs.GLuint,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLuintArray,_cs.GLuint) def glDrawCommandsStatesNV(buffer,indirects,sizes,states,fbos,count):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLuint) def glGetCommandHeaderNV(tokenID,size):pass @_f @_p.types(_cs.GLushort,_cs.GLenum) def glGetStageIndexNV(shadertype):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsCommandListNV(list):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsStateNV(state):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLvoidpArray,arrays.GLsizeiArray,arrays.GLuintArray,arrays.GLuintArray,_cs.GLuint) def glListDrawCommandsStatesClientNV(list,segment,indirects,sizes,states,fbos,count):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glStateCaptureNV(state,mode):pass