'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_MESA_window_pos' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_MESA_window_pos',error_checker=_errors._error_checker) @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble) def glWindowPos2dMESA(x,y):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos2dvMESA(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glWindowPos2fMESA(x,y):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos2fvMESA(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint) def glWindowPos2iMESA(x,y):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos2ivMESA(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort) def glWindowPos2sMESA(x,y):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos2svMESA(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glWindowPos3dMESA(x,y,z):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos3dvMESA(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glWindowPos3fMESA(x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos3fvMESA(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glWindowPos3iMESA(x,y,z):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos3ivMESA(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glWindowPos3sMESA(x,y,z):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos3svMESA(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glWindowPos4dMESA(x,y,z,w):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos4dvMESA(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glWindowPos4fMESA(x,y,z,w):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos4fvMESA(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glWindowPos4iMESA(x,y,z,w):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos4ivMESA(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glWindowPos4sMESA(x,y,z,w):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos4svMESA(v):pass