'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_IBM_vertex_array_lists' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_IBM_vertex_array_lists',error_checker=_errors._error_checker) GL_COLOR_ARRAY_LIST_IBM=_C('GL_COLOR_ARRAY_LIST_IBM',103072) GL_COLOR_ARRAY_LIST_STRIDE_IBM=_C('GL_COLOR_ARRAY_LIST_STRIDE_IBM',103082) GL_EDGE_FLAG_ARRAY_LIST_IBM=_C('GL_EDGE_FLAG_ARRAY_LIST_IBM',103075) GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM=_C('GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM',103085) GL_FOG_COORDINATE_ARRAY_LIST_IBM=_C('GL_FOG_COORDINATE_ARRAY_LIST_IBM',103076) GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM=_C('GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM',103086) GL_INDEX_ARRAY_LIST_IBM=_C('GL_INDEX_ARRAY_LIST_IBM',103073) GL_INDEX_ARRAY_LIST_STRIDE_IBM=_C('GL_INDEX_ARRAY_LIST_STRIDE_IBM',103083) GL_NORMAL_ARRAY_LIST_IBM=_C('GL_NORMAL_ARRAY_LIST_IBM',103071) GL_NORMAL_ARRAY_LIST_STRIDE_IBM=_C('GL_NORMAL_ARRAY_LIST_STRIDE_IBM',103081) GL_SECONDARY_COLOR_ARRAY_LIST_IBM=_C('GL_SECONDARY_COLOR_ARRAY_LIST_IBM',103077) GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM=_C('GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM',103087) GL_TEXTURE_COORD_ARRAY_LIST_IBM=_C('GL_TEXTURE_COORD_ARRAY_LIST_IBM',103074) GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM=_C('GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM',103084) GL_VERTEX_ARRAY_LIST_IBM=_C('GL_VERTEX_ARRAY_LIST_IBM',103070) GL_VERTEX_ARRAY_LIST_STRIDE_IBM=_C('GL_VERTEX_ARRAY_LIST_STRIDE_IBM',103080) @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glColorPointerListIBM(size,type,stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLint,arrays.GLbooleanArray,_cs.GLint) def glEdgeFlagPointerListIBM(stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glFogCoordPointerListIBM(type,stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glIndexPointerListIBM(type,stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glNormalPointerListIBM(type,stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glSecondaryColorPointerListIBM(size,type,stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glTexCoordPointerListIBM(size,type,stride,pointer,ptrstride):pass @_f @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLint,arrays.GLvoidpArray,_cs.GLint) def glVertexPointerListIBM(size,type,stride,pointer,ptrstride):pass