'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_EXT_vertex_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_shader',error_checker=_errors._error_checker) GL_CURRENT_VERTEX_EXT=_C('GL_CURRENT_VERTEX_EXT',0x87E2) GL_FULL_RANGE_EXT=_C('GL_FULL_RANGE_EXT',0x87E1) GL_INVARIANT_DATATYPE_EXT=_C('GL_INVARIANT_DATATYPE_EXT',0x87EB) GL_INVARIANT_EXT=_C('GL_INVARIANT_EXT',0x87C2) GL_INVARIANT_VALUE_EXT=_C('GL_INVARIANT_VALUE_EXT',0x87EA) GL_LOCAL_CONSTANT_DATATYPE_EXT=_C('GL_LOCAL_CONSTANT_DATATYPE_EXT',0x87ED) GL_LOCAL_CONSTANT_EXT=_C('GL_LOCAL_CONSTANT_EXT',0x87C3) GL_LOCAL_CONSTANT_VALUE_EXT=_C('GL_LOCAL_CONSTANT_VALUE_EXT',0x87EC) GL_LOCAL_EXT=_C('GL_LOCAL_EXT',0x87C4) GL_MATRIX_EXT=_C('GL_MATRIX_EXT',0x87C0) GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CA) GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT',0x87CD) GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT',0x87CE) GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87CC) GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT',0x87CB) GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87C5) GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT',0x87C7) GL_MAX_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCALS_EXT',0x87C9) GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87C8) GL_MAX_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_VARIANTS_EXT',0x87C6) GL_MVP_MATRIX_EXT=_C('GL_MVP_MATRIX_EXT',0x87E3) GL_NEGATIVE_ONE_EXT=_C('GL_NEGATIVE_ONE_EXT',0x87DF) GL_NEGATIVE_W_EXT=_C('GL_NEGATIVE_W_EXT',0x87DC) GL_NEGATIVE_X_EXT=_C('GL_NEGATIVE_X_EXT',0x87D9) GL_NEGATIVE_Y_EXT=_C('GL_NEGATIVE_Y_EXT',0x87DA) GL_NEGATIVE_Z_EXT=_C('GL_NEGATIVE_Z_EXT',0x87DB) GL_NORMALIZED_RANGE_EXT=_C('GL_NORMALIZED_RANGE_EXT',0x87E0) GL_ONE_EXT=_C('GL_ONE_EXT',0x87DE) GL_OP_ADD_EXT=_C('GL_OP_ADD_EXT',0x8787) GL_OP_CLAMP_EXT=_C('GL_OP_CLAMP_EXT',0x878E) GL_OP_CROSS_PRODUCT_EXT=_C('GL_OP_CROSS_PRODUCT_EXT',0x8797) GL_OP_DOT3_EXT=_C('GL_OP_DOT3_EXT',0x8784) GL_OP_DOT4_EXT=_C('GL_OP_DOT4_EXT',0x8785) GL_OP_EXP_BASE_2_EXT=_C('GL_OP_EXP_BASE_2_EXT',0x8791) GL_OP_FLOOR_EXT=_C('GL_OP_FLOOR_EXT',0x878F) GL_OP_FRAC_EXT=_C('GL_OP_FRAC_EXT',0x8789) GL_OP_INDEX_EXT=_C('GL_OP_INDEX_EXT',0x8782) GL_OP_LOG_BASE_2_EXT=_C('GL_OP_LOG_BASE_2_EXT',0x8792) GL_OP_MADD_EXT=_C('GL_OP_MADD_EXT',0x8788) GL_OP_MAX_EXT=_C('GL_OP_MAX_EXT',0x878A) GL_OP_MIN_EXT=_C('GL_OP_MIN_EXT',0x878B) GL_OP_MOV_EXT=_C('GL_OP_MOV_EXT',0x8799) GL_OP_MULTIPLY_MATRIX_EXT=_C('GL_OP_MULTIPLY_MATRIX_EXT',0x8798) GL_OP_MUL_EXT=_C('GL_OP_MUL_EXT',0x8786) GL_OP_NEGATE_EXT=_C('GL_OP_NEGATE_EXT',0x8783) GL_OP_POWER_EXT=_C('GL_OP_POWER_EXT',0x8793) GL_OP_RECIP_EXT=_C('GL_OP_RECIP_EXT',0x8794) GL_OP_RECIP_SQRT_EXT=_C('GL_OP_RECIP_SQRT_EXT',0x8795) GL_OP_ROUND_EXT=_C('GL_OP_ROUND_EXT',0x8790) GL_OP_SET_GE_EXT=_C('GL_OP_SET_GE_EXT',0x878C) GL_OP_SET_LT_EXT=_C('GL_OP_SET_LT_EXT',0x878D) GL_OP_SUB_EXT=_C('GL_OP_SUB_EXT',0x8796) GL_OUTPUT_COLOR0_EXT=_C('GL_OUTPUT_COLOR0_EXT',0x879B) GL_OUTPUT_COLOR1_EXT=_C('GL_OUTPUT_COLOR1_EXT',0x879C) GL_OUTPUT_FOG_EXT=_C('GL_OUTPUT_FOG_EXT',0x87BD) GL_OUTPUT_TEXTURE_COORD0_EXT=_C('GL_OUTPUT_TEXTURE_COORD0_EXT',0x879D) GL_OUTPUT_TEXTURE_COORD10_EXT=_C('GL_OUTPUT_TEXTURE_COORD10_EXT',0x87A7) GL_OUTPUT_TEXTURE_COORD11_EXT=_C('GL_OUTPUT_TEXTURE_COORD11_EXT',0x87A8) GL_OUTPUT_TEXTURE_COORD12_EXT=_C('GL_OUTPUT_TEXTURE_COORD12_EXT',0x87A9) GL_OUTPUT_TEXTURE_COORD13_EXT=_C('GL_OUTPUT_TEXTURE_COORD13_EXT',0x87AA) GL_OUTPUT_TEXTURE_COORD14_EXT=_C('GL_OUTPUT_TEXTURE_COORD14_EXT',0x87AB) GL_OUTPUT_TEXTURE_COORD15_EXT=_C('GL_OUTPUT_TEXTURE_COORD15_EXT',0x87AC) GL_OUTPUT_TEXTURE_COORD16_EXT=_C('GL_OUTPUT_TEXTURE_COORD16_EXT',0x87AD) GL_OUTPUT_TEXTURE_COORD17_EXT=_C('GL_OUTPUT_TEXTURE_COORD17_EXT',0x87AE) GL_OUTPUT_TEXTURE_COORD18_EXT=_C('GL_OUTPUT_TEXTURE_COORD18_EXT',0x87AF) GL_OUTPUT_TEXTURE_COORD19_EXT=_C('GL_OUTPUT_TEXTURE_COORD19_EXT',0x87B0) GL_OUTPUT_TEXTURE_COORD1_EXT=_C('GL_OUTPUT_TEXTURE_COORD1_EXT',0x879E) GL_OUTPUT_TEXTURE_COORD20_EXT=_C('GL_OUTPUT_TEXTURE_COORD20_EXT',0x87B1) GL_OUTPUT_TEXTURE_COORD21_EXT=_C('GL_OUTPUT_TEXTURE_COORD21_EXT',0x87B2) GL_OUTPUT_TEXTURE_COORD22_EXT=_C('GL_OUTPUT_TEXTURE_COORD22_EXT',0x87B3) GL_OUTPUT_TEXTURE_COORD23_EXT=_C('GL_OUTPUT_TEXTURE_COORD23_EXT',0x87B4) GL_OUTPUT_TEXTURE_COORD24_EXT=_C('GL_OUTPUT_TEXTURE_COORD24_EXT',0x87B5) GL_OUTPUT_TEXTURE_COORD25_EXT=_C('GL_OUTPUT_TEXTURE_COORD25_EXT',0x87B6) GL_OUTPUT_TEXTURE_COORD26_EXT=_C('GL_OUTPUT_TEXTURE_COORD26_EXT',0x87B7) GL_OUTPUT_TEXTURE_COORD27_EXT=_C('GL_OUTPUT_TEXTURE_COORD27_EXT',0x87B8) GL_OUTPUT_TEXTURE_COORD28_EXT=_C('GL_OUTPUT_TEXTURE_COORD28_EXT',0x87B9) GL_OUTPUT_TEXTURE_COORD29_EXT=_C('GL_OUTPUT_TEXTURE_COORD29_EXT',0x87BA) GL_OUTPUT_TEXTURE_COORD2_EXT=_C('GL_OUTPUT_TEXTURE_COORD2_EXT',0x879F) GL_OUTPUT_TEXTURE_COORD30_EXT=_C('GL_OUTPUT_TEXTURE_COORD30_EXT',0x87BB) GL_OUTPUT_TEXTURE_COORD31_EXT=_C('GL_OUTPUT_TEXTURE_COORD31_EXT',0x87BC) GL_OUTPUT_TEXTURE_COORD3_EXT=_C('GL_OUTPUT_TEXTURE_COORD3_EXT',0x87A0) GL_OUTPUT_TEXTURE_COORD4_EXT=_C('GL_OUTPUT_TEXTURE_COORD4_EXT',0x87A1) GL_OUTPUT_TEXTURE_COORD5_EXT=_C('GL_OUTPUT_TEXTURE_COORD5_EXT',0x87A2) GL_OUTPUT_TEXTURE_COORD6_EXT=_C('GL_OUTPUT_TEXTURE_COORD6_EXT',0x87A3) GL_OUTPUT_TEXTURE_COORD7_EXT=_C('GL_OUTPUT_TEXTURE_COORD7_EXT',0x87A4) GL_OUTPUT_TEXTURE_COORD8_EXT=_C('GL_OUTPUT_TEXTURE_COORD8_EXT',0x87A5) GL_OUTPUT_TEXTURE_COORD9_EXT=_C('GL_OUTPUT_TEXTURE_COORD9_EXT',0x87A6) GL_OUTPUT_VERTEX_EXT=_C('GL_OUTPUT_VERTEX_EXT',0x879A) GL_SCALAR_EXT=_C('GL_SCALAR_EXT',0x87BE) GL_VARIANT_ARRAY_EXT=_C('GL_VARIANT_ARRAY_EXT',0x87E8) GL_VARIANT_ARRAY_POINTER_EXT=_C('GL_VARIANT_ARRAY_POINTER_EXT',0x87E9) GL_VARIANT_ARRAY_STRIDE_EXT=_C('GL_VARIANT_ARRAY_STRIDE_EXT',0x87E6) GL_VARIANT_ARRAY_TYPE_EXT=_C('GL_VARIANT_ARRAY_TYPE_EXT',0x87E7) GL_VARIANT_DATATYPE_EXT=_C('GL_VARIANT_DATATYPE_EXT',0x87E5) GL_VARIANT_EXT=_C('GL_VARIANT_EXT',0x87C1) GL_VARIANT_VALUE_EXT=_C('GL_VARIANT_VALUE_EXT',0x87E4) GL_VECTOR_EXT=_C('GL_VECTOR_EXT',0x87BF) GL_VERTEX_SHADER_BINDING_EXT=_C('GL_VERTEX_SHADER_BINDING_EXT',0x8781) GL_VERTEX_SHADER_EXT=_C('GL_VERTEX_SHADER_EXT',0x8780) GL_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CF) GL_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_VERTEX_SHADER_INVARIANTS_EXT',0x87D1) GL_VERTEX_SHADER_LOCALS_EXT=_C('GL_VERTEX_SHADER_LOCALS_EXT',0x87D3) GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87D2) GL_VERTEX_SHADER_OPTIMIZED_EXT=_C('GL_VERTEX_SHADER_OPTIMIZED_EXT',0x87D4) GL_VERTEX_SHADER_VARIANTS_EXT=_C('GL_VERTEX_SHADER_VARIANTS_EXT',0x87D0) GL_W_EXT=_C('GL_W_EXT',0x87D8) GL_X_EXT=_C('GL_X_EXT',0x87D5) GL_Y_EXT=_C('GL_Y_EXT',0x87D6) GL_ZERO_EXT=_C('GL_ZERO_EXT',0x87DD) GL_Z_EXT=_C('GL_Z_EXT',0x87D7) @_f @_p.types(None,) def glBeginVertexShaderEXT():pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) def glBindLightParameterEXT(light,value):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) def glBindMaterialParameterEXT(face,value):pass @_f @_p.types(_cs.GLuint,_cs.GLenum) def glBindParameterEXT(value):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum) def glBindTexGenParameterEXT(unit,coord,value):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) def glBindTextureUnitParameterEXT(unit,value):pass @_f @_p.types(None,_cs.GLuint) def glBindVertexShaderEXT(id):pass @_f @_p.types(None,_cs.GLuint) def glDeleteVertexShaderEXT(id):pass @_f @_p.types(None,_cs.GLuint) def glDisableVariantClientStateEXT(id):pass @_f @_p.types(None,_cs.GLuint) def glEnableVariantClientStateEXT(id):pass @_f @_p.types(None,) def glEndVertexShaderEXT():pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glExtractComponentEXT(res,src,num):pass @_f @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) def glGenSymbolsEXT(datatype,storagetype,range,components):pass @_f @_p.types(_cs.GLuint,_cs.GLuint) def glGenVertexShadersEXT(range):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) def glGetInvariantBooleanvEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetInvariantFloatvEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetInvariantIntegervEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) def glGetLocalConstantBooleanvEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetLocalConstantFloatvEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetLocalConstantIntegervEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) def glGetVariantBooleanvEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetVariantFloatvEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetVariantIntegervEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) def glGetVariantPointervEXT(id,value,data):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glInsertComponentEXT(res,src,num):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum) def glIsVariantEnabledEXT(id,cap):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p) def glSetInvariantEXT(id,type,addr):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p) def glSetLocalConstantEXT(id,type,addr):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) def glShaderOp1EXT(op,res,arg1):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glShaderOp2EXT(op,res,arg1,arg2):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glShaderOp3EXT(op,res,arg1,arg2,arg3):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) def glSwizzleEXT(res,in_,outX,outY,outZ,outW):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,ctypes.c_void_p) def glVariantPointerEXT(id,type,stride,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLbyteArray) def glVariantbvEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) def glVariantdvEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glVariantfvEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLintArray) def glVariantivEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLshortArray) def glVariantsvEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glVariantubvEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLuintArray) def glVariantuivEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,arrays.GLushortArray) def glVariantusvEXT(id,addr):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) def glWriteMaskEXT(res,in_,outX,outY,outZ,outW):pass