'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_EXT_coordinate_frame' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_coordinate_frame',error_checker=_errors._error_checker) GL_BINORMAL_ARRAY_EXT=_C('GL_BINORMAL_ARRAY_EXT',0x843A) GL_BINORMAL_ARRAY_POINTER_EXT=_C('GL_BINORMAL_ARRAY_POINTER_EXT',0x8443) GL_BINORMAL_ARRAY_STRIDE_EXT=_C('GL_BINORMAL_ARRAY_STRIDE_EXT',0x8441) GL_BINORMAL_ARRAY_TYPE_EXT=_C('GL_BINORMAL_ARRAY_TYPE_EXT',0x8440) GL_CURRENT_BINORMAL_EXT=_C('GL_CURRENT_BINORMAL_EXT',0x843C) GL_CURRENT_TANGENT_EXT=_C('GL_CURRENT_TANGENT_EXT',0x843B) GL_MAP1_BINORMAL_EXT=_C('GL_MAP1_BINORMAL_EXT',0x8446) GL_MAP1_TANGENT_EXT=_C('GL_MAP1_TANGENT_EXT',0x8444) GL_MAP2_BINORMAL_EXT=_C('GL_MAP2_BINORMAL_EXT',0x8447) GL_MAP2_TANGENT_EXT=_C('GL_MAP2_TANGENT_EXT',0x8445) GL_TANGENT_ARRAY_EXT=_C('GL_TANGENT_ARRAY_EXT',0x8439) GL_TANGENT_ARRAY_POINTER_EXT=_C('GL_TANGENT_ARRAY_POINTER_EXT',0x8442) GL_TANGENT_ARRAY_STRIDE_EXT=_C('GL_TANGENT_ARRAY_STRIDE_EXT',0x843F) GL_TANGENT_ARRAY_TYPE_EXT=_C('GL_TANGENT_ARRAY_TYPE_EXT',0x843E) @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glBinormal3bEXT(bx,by,bz):pass @_f @_p.types(None,arrays.GLbyteArray) def glBinormal3bvEXT(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glBinormal3dEXT(bx,by,bz):pass @_f @_p.types(None,arrays.GLdoubleArray) def glBinormal3dvEXT(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glBinormal3fEXT(bx,by,bz):pass @_f @_p.types(None,arrays.GLfloatArray) def glBinormal3fvEXT(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glBinormal3iEXT(bx,by,bz):pass @_f @_p.types(None,arrays.GLintArray) def glBinormal3ivEXT(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glBinormal3sEXT(bx,by,bz):pass @_f @_p.types(None,arrays.GLshortArray) def glBinormal3svEXT(v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glBinormalPointerEXT(type,stride,pointer):pass @_f @_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glTangent3bEXT(tx,ty,tz):pass @_f @_p.types(None,arrays.GLbyteArray) def glTangent3bvEXT(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glTangent3dEXT(tx,ty,tz):pass @_f @_p.types(None,arrays.GLdoubleArray) def glTangent3dvEXT(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glTangent3fEXT(tx,ty,tz):pass @_f @_p.types(None,arrays.GLfloatArray) def glTangent3fvEXT(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glTangent3iEXT(tx,ty,tz):pass @_f @_p.types(None,arrays.GLintArray) def glTangent3ivEXT(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glTangent3sEXT(tx,ty,tz):pass @_f @_p.types(None,arrays.GLshortArray) def glTangent3svEXT(v):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glTangentPointerEXT(type,stride,pointer):pass