'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ATI_vertex_streams' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_vertex_streams',error_checker=_errors._error_checker) GL_MAX_VERTEX_STREAMS_ATI=_C('GL_MAX_VERTEX_STREAMS_ATI',0x876B) GL_VERTEX_SOURCE_ATI=_C('GL_VERTEX_SOURCE_ATI',0x8774) GL_VERTEX_STREAM0_ATI=_C('GL_VERTEX_STREAM0_ATI',0x876C) GL_VERTEX_STREAM1_ATI=_C('GL_VERTEX_STREAM1_ATI',0x876D) GL_VERTEX_STREAM2_ATI=_C('GL_VERTEX_STREAM2_ATI',0x876E) GL_VERTEX_STREAM3_ATI=_C('GL_VERTEX_STREAM3_ATI',0x876F) GL_VERTEX_STREAM4_ATI=_C('GL_VERTEX_STREAM4_ATI',0x8770) GL_VERTEX_STREAM5_ATI=_C('GL_VERTEX_STREAM5_ATI',0x8771) GL_VERTEX_STREAM6_ATI=_C('GL_VERTEX_STREAM6_ATI',0x8772) GL_VERTEX_STREAM7_ATI=_C('GL_VERTEX_STREAM7_ATI',0x8773) @_f @_p.types(None,_cs.GLenum) def glClientActiveVertexStreamATI(stream):pass @_f @_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) def glNormalStream3bATI(stream,nx,ny,nz):pass @_f @_p.types(None,_cs.GLenum,arrays.GLbyteArray) def glNormalStream3bvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glNormalStream3dATI(stream,nx,ny,nz):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glNormalStream3dvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glNormalStream3fATI(stream,nx,ny,nz):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glNormalStream3fvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint) def glNormalStream3iATI(stream,nx,ny,nz):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glNormalStream3ivATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glNormalStream3sATI(stream,nx,ny,nz):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glNormalStream3svATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glVertexBlendEnvfATI(pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glVertexBlendEnviATI(pname,param):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble) def glVertexStream1dATI(stream,x):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glVertexStream1dvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat) def glVertexStream1fATI(stream,x):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glVertexStream1fvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint) def glVertexStream1iATI(stream,x):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glVertexStream1ivATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort) def glVertexStream1sATI(stream,x):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glVertexStream1svATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble) def glVertexStream2dATI(stream,x,y):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glVertexStream2dvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat) def glVertexStream2fATI(stream,x,y):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glVertexStream2fvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint) def glVertexStream2iATI(stream,x,y):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glVertexStream2ivATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort) def glVertexStream2sATI(stream,x,y):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glVertexStream2svATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glVertexStream3dATI(stream,x,y,z):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glVertexStream3dvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glVertexStream3fATI(stream,x,y,z):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glVertexStream3fvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexStream3iATI(stream,x,y,z):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glVertexStream3ivATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glVertexStream3sATI(stream,x,y,z):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glVertexStream3svATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glVertexStream4dATI(stream,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,arrays.GLdoubleArray) def glVertexStream4dvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glVertexStream4fATI(stream,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,arrays.GLfloatArray) def glVertexStream4fvATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glVertexStream4iATI(stream,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,arrays.GLintArray) def glVertexStream4ivATI(stream,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glVertexStream4sATI(stream,x,y,z,w):pass @_f @_p.types(None,_cs.GLenum,arrays.GLshortArray) def glVertexStream4svATI(stream,coords):pass