'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ATI_fragment_shader' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_fragment_shader',error_checker=_errors._error_checker) GL_2X_BIT_ATI=_C('GL_2X_BIT_ATI',0x00000001) GL_4X_BIT_ATI=_C('GL_4X_BIT_ATI',0x00000002) GL_8X_BIT_ATI=_C('GL_8X_BIT_ATI',0x00000004) GL_ADD_ATI=_C('GL_ADD_ATI',0x8963) GL_BIAS_BIT_ATI=_C('GL_BIAS_BIT_ATI',0x00000008) GL_BLUE_BIT_ATI=_C('GL_BLUE_BIT_ATI',0x00000004) GL_CND0_ATI=_C('GL_CND0_ATI',0x896B) GL_CND_ATI=_C('GL_CND_ATI',0x896A) GL_COLOR_ALPHA_PAIRING_ATI=_C('GL_COLOR_ALPHA_PAIRING_ATI',0x8975) GL_COMP_BIT_ATI=_C('GL_COMP_BIT_ATI',0x00000002) GL_CON_0_ATI=_C('GL_CON_0_ATI',0x8941) GL_CON_10_ATI=_C('GL_CON_10_ATI',0x894B) GL_CON_11_ATI=_C('GL_CON_11_ATI',0x894C) GL_CON_12_ATI=_C('GL_CON_12_ATI',0x894D) GL_CON_13_ATI=_C('GL_CON_13_ATI',0x894E) GL_CON_14_ATI=_C('GL_CON_14_ATI',0x894F) GL_CON_15_ATI=_C('GL_CON_15_ATI',0x8950) GL_CON_16_ATI=_C('GL_CON_16_ATI',0x8951) GL_CON_17_ATI=_C('GL_CON_17_ATI',0x8952) GL_CON_18_ATI=_C('GL_CON_18_ATI',0x8953) GL_CON_19_ATI=_C('GL_CON_19_ATI',0x8954) GL_CON_1_ATI=_C('GL_CON_1_ATI',0x8942) GL_CON_20_ATI=_C('GL_CON_20_ATI',0x8955) GL_CON_21_ATI=_C('GL_CON_21_ATI',0x8956) GL_CON_22_ATI=_C('GL_CON_22_ATI',0x8957) GL_CON_23_ATI=_C('GL_CON_23_ATI',0x8958) GL_CON_24_ATI=_C('GL_CON_24_ATI',0x8959) GL_CON_25_ATI=_C('GL_CON_25_ATI',0x895A) GL_CON_26_ATI=_C('GL_CON_26_ATI',0x895B) GL_CON_27_ATI=_C('GL_CON_27_ATI',0x895C) GL_CON_28_ATI=_C('GL_CON_28_ATI',0x895D) GL_CON_29_ATI=_C('GL_CON_29_ATI',0x895E) GL_CON_2_ATI=_C('GL_CON_2_ATI',0x8943) GL_CON_30_ATI=_C('GL_CON_30_ATI',0x895F) GL_CON_31_ATI=_C('GL_CON_31_ATI',0x8960) GL_CON_3_ATI=_C('GL_CON_3_ATI',0x8944) GL_CON_4_ATI=_C('GL_CON_4_ATI',0x8945) GL_CON_5_ATI=_C('GL_CON_5_ATI',0x8946) GL_CON_6_ATI=_C('GL_CON_6_ATI',0x8947) GL_CON_7_ATI=_C('GL_CON_7_ATI',0x8948) GL_CON_8_ATI=_C('GL_CON_8_ATI',0x8949) GL_CON_9_ATI=_C('GL_CON_9_ATI',0x894A) GL_DOT2_ADD_ATI=_C('GL_DOT2_ADD_ATI',0x896C) GL_DOT3_ATI=_C('GL_DOT3_ATI',0x8966) GL_DOT4_ATI=_C('GL_DOT4_ATI',0x8967) GL_EIGHTH_BIT_ATI=_C('GL_EIGHTH_BIT_ATI',0x00000020) GL_FRAGMENT_SHADER_ATI=_C('GL_FRAGMENT_SHADER_ATI',0x8920) GL_GREEN_BIT_ATI=_C('GL_GREEN_BIT_ATI',0x00000002) GL_HALF_BIT_ATI=_C('GL_HALF_BIT_ATI',0x00000008) GL_LERP_ATI=_C('GL_LERP_ATI',0x8969) GL_MAD_ATI=_C('GL_MAD_ATI',0x8968) GL_MOV_ATI=_C('GL_MOV_ATI',0x8961) GL_MUL_ATI=_C('GL_MUL_ATI',0x8964) GL_NEGATE_BIT_ATI=_C('GL_NEGATE_BIT_ATI',0x00000004) GL_NUM_FRAGMENT_CONSTANTS_ATI=_C('GL_NUM_FRAGMENT_CONSTANTS_ATI',0x896F) GL_NUM_FRAGMENT_REGISTERS_ATI=_C('GL_NUM_FRAGMENT_REGISTERS_ATI',0x896E) GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI=_C('GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI',0x8973) GL_NUM_INSTRUCTIONS_PER_PASS_ATI=_C('GL_NUM_INSTRUCTIONS_PER_PASS_ATI',0x8971) GL_NUM_INSTRUCTIONS_TOTAL_ATI=_C('GL_NUM_INSTRUCTIONS_TOTAL_ATI',0x8972) GL_NUM_LOOPBACK_COMPONENTS_ATI=_C('GL_NUM_LOOPBACK_COMPONENTS_ATI',0x8974) GL_NUM_PASSES_ATI=_C('GL_NUM_PASSES_ATI',0x8970) GL_QUARTER_BIT_ATI=_C('GL_QUARTER_BIT_ATI',0x00000010) GL_RED_BIT_ATI=_C('GL_RED_BIT_ATI',0x00000001) GL_REG_0_ATI=_C('GL_REG_0_ATI',0x8921) GL_REG_10_ATI=_C('GL_REG_10_ATI',0x892B) GL_REG_11_ATI=_C('GL_REG_11_ATI',0x892C) GL_REG_12_ATI=_C('GL_REG_12_ATI',0x892D) GL_REG_13_ATI=_C('GL_REG_13_ATI',0x892E) GL_REG_14_ATI=_C('GL_REG_14_ATI',0x892F) GL_REG_15_ATI=_C('GL_REG_15_ATI',0x8930) GL_REG_16_ATI=_C('GL_REG_16_ATI',0x8931) GL_REG_17_ATI=_C('GL_REG_17_ATI',0x8932) GL_REG_18_ATI=_C('GL_REG_18_ATI',0x8933) GL_REG_19_ATI=_C('GL_REG_19_ATI',0x8934) GL_REG_1_ATI=_C('GL_REG_1_ATI',0x8922) GL_REG_20_ATI=_C('GL_REG_20_ATI',0x8935) GL_REG_21_ATI=_C('GL_REG_21_ATI',0x8936) GL_REG_22_ATI=_C('GL_REG_22_ATI',0x8937) GL_REG_23_ATI=_C('GL_REG_23_ATI',0x8938) GL_REG_24_ATI=_C('GL_REG_24_ATI',0x8939) GL_REG_25_ATI=_C('GL_REG_25_ATI',0x893A) GL_REG_26_ATI=_C('GL_REG_26_ATI',0x893B) GL_REG_27_ATI=_C('GL_REG_27_ATI',0x893C) GL_REG_28_ATI=_C('GL_REG_28_ATI',0x893D) GL_REG_29_ATI=_C('GL_REG_29_ATI',0x893E) GL_REG_2_ATI=_C('GL_REG_2_ATI',0x8923) GL_REG_30_ATI=_C('GL_REG_30_ATI',0x893F) GL_REG_31_ATI=_C('GL_REG_31_ATI',0x8940) GL_REG_3_ATI=_C('GL_REG_3_ATI',0x8924) GL_REG_4_ATI=_C('GL_REG_4_ATI',0x8925) GL_REG_5_ATI=_C('GL_REG_5_ATI',0x8926) GL_REG_6_ATI=_C('GL_REG_6_ATI',0x8927) GL_REG_7_ATI=_C('GL_REG_7_ATI',0x8928) GL_REG_8_ATI=_C('GL_REG_8_ATI',0x8929) GL_REG_9_ATI=_C('GL_REG_9_ATI',0x892A) GL_SATURATE_BIT_ATI=_C('GL_SATURATE_BIT_ATI',0x00000040) GL_SECONDARY_INTERPOLATOR_ATI=_C('GL_SECONDARY_INTERPOLATOR_ATI',0x896D) GL_SUB_ATI=_C('GL_SUB_ATI',0x8965) GL_SWIZZLE_STQ_ATI=_C('GL_SWIZZLE_STQ_ATI',0x8977) GL_SWIZZLE_STQ_DQ_ATI=_C('GL_SWIZZLE_STQ_DQ_ATI',0x8979) GL_SWIZZLE_STRQ_ATI=_C('GL_SWIZZLE_STRQ_ATI',0x897A) GL_SWIZZLE_STRQ_DQ_ATI=_C('GL_SWIZZLE_STRQ_DQ_ATI',0x897B) GL_SWIZZLE_STR_ATI=_C('GL_SWIZZLE_STR_ATI',0x8976) GL_SWIZZLE_STR_DR_ATI=_C('GL_SWIZZLE_STR_DR_ATI',0x8978) @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glAlphaFragmentOp1ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glAlphaFragmentOp2ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glAlphaFragmentOp3ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod):pass @_f @_p.types(None,) def glBeginFragmentShaderATI():pass @_f @_p.types(None,_cs.GLuint) def glBindFragmentShaderATI(id):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glColorFragmentOp1ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glColorFragmentOp2ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glColorFragmentOp3ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod):pass @_f @_p.types(None,_cs.GLuint) def glDeleteFragmentShaderATI(id):pass @_f @_p.types(None,) def glEndFragmentShaderATI():pass @_f @_p.types(_cs.GLuint,_cs.GLuint) def glGenFragmentShadersATI(range):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum) def glPassTexCoordATI(dst,coord,swizzle):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum) def glSampleMapATI(dst,interp,swizzle):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glSetFragmentShaderConstantATI(dst,value):pass