'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_window_pos' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_window_pos',error_checker=_errors._error_checker) @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble) def glWindowPos2dARB(x,y):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos2dvARB(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glWindowPos2fARB(x,y):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos2fvARB(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint) def glWindowPos2iARB(x,y):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos2ivARB(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort) def glWindowPos2sARB(x,y):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos2svARB(v):pass @_f @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glWindowPos3dARB(x,y,z):pass @_f @_p.types(None,arrays.GLdoubleArray) def glWindowPos3dvARB(v):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glWindowPos3fARB(x,y,z):pass @_f @_p.types(None,arrays.GLfloatArray) def glWindowPos3fvARB(v):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glWindowPos3iARB(x,y,z):pass @_f @_p.types(None,arrays.GLintArray) def glWindowPos3ivARB(v):pass @_f @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) def glWindowPos3sARB(x,y,z):pass @_f @_p.types(None,arrays.GLshortArray) def glWindowPos3svARB(v):pass