'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_vertex_attrib_binding' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_vertex_attrib_binding',error_checker=_errors._error_checker) GL_MAX_VERTEX_ATTRIB_BINDINGS=_C('GL_MAX_VERTEX_ATTRIB_BINDINGS',0x82DA) GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET=_C('GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET',0x82D9) GL_VERTEX_ATTRIB_BINDING=_C('GL_VERTEX_ATTRIB_BINDING',0x82D4) GL_VERTEX_ATTRIB_RELATIVE_OFFSET=_C('GL_VERTEX_ATTRIB_RELATIVE_OFFSET',0x82D5) GL_VERTEX_BINDING_DIVISOR=_C('GL_VERTEX_BINDING_DIVISOR',0x82D6) GL_VERTEX_BINDING_OFFSET=_C('GL_VERTEX_BINDING_OFFSET',0x82D7) GL_VERTEX_BINDING_STRIDE=_C('GL_VERTEX_BINDING_STRIDE',0x82D8) @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizei) def glBindVertexBuffer(bindingindex,buffer,offset,stride):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glVertexAttribBinding(attribindex,bindingindex):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) def glVertexAttribFormat(attribindex,size,type,normalized,relativeoffset):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint) def glVertexAttribIFormat(attribindex,size,type,relativeoffset):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint) def glVertexAttribLFormat(attribindex,size,type,relativeoffset):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glVertexBindingDivisor(bindingindex,divisor):pass