'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_shader_storage_buffer_object' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_storage_buffer_object',error_checker=_errors._error_checker) GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39) GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES=_C('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES',0x8F39) GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS=_C('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS',0x90DC) GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS=_C('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS',0x90DB) GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS=_C('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS',0x90DA) GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS=_C('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS',0x90D7) GL_MAX_SHADER_STORAGE_BLOCK_SIZE=_C('GL_MAX_SHADER_STORAGE_BLOCK_SIZE',0x90DE) GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=_C('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS',0x90DD) GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS=_C('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS',0x90D8) GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS=_C('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS',0x90D9) GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS=_C('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS',0x90D6) GL_SHADER_STORAGE_BARRIER_BIT=_C('GL_SHADER_STORAGE_BARRIER_BIT',0x00002000) GL_SHADER_STORAGE_BUFFER=_C('GL_SHADER_STORAGE_BUFFER',0x90D2) GL_SHADER_STORAGE_BUFFER_BINDING=_C('GL_SHADER_STORAGE_BUFFER_BINDING',0x90D3) GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=_C('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT',0x90DF) GL_SHADER_STORAGE_BUFFER_SIZE=_C('GL_SHADER_STORAGE_BUFFER_SIZE',0x90D5) GL_SHADER_STORAGE_BUFFER_START=_C('GL_SHADER_STORAGE_BUFFER_START',0x90D4) @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) def glShaderStorageBlockBinding(program,storageBlockIndex,storageBlockBinding):pass