'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_shader_objects' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_objects',error_checker=_errors._error_checker) GL_BOOL_ARB=_C('GL_BOOL_ARB',0x8B56) GL_BOOL_VEC2_ARB=_C('GL_BOOL_VEC2_ARB',0x8B57) GL_BOOL_VEC3_ARB=_C('GL_BOOL_VEC3_ARB',0x8B58) GL_BOOL_VEC4_ARB=_C('GL_BOOL_VEC4_ARB',0x8B59) GL_FLOAT_MAT2_ARB=_C('GL_FLOAT_MAT2_ARB',0x8B5A) GL_FLOAT_MAT3_ARB=_C('GL_FLOAT_MAT3_ARB',0x8B5B) GL_FLOAT_MAT4_ARB=_C('GL_FLOAT_MAT4_ARB',0x8B5C) GL_FLOAT_VEC2_ARB=_C('GL_FLOAT_VEC2_ARB',0x8B50) GL_FLOAT_VEC3_ARB=_C('GL_FLOAT_VEC3_ARB',0x8B51) GL_FLOAT_VEC4_ARB=_C('GL_FLOAT_VEC4_ARB',0x8B52) GL_INT_VEC2_ARB=_C('GL_INT_VEC2_ARB',0x8B53) GL_INT_VEC3_ARB=_C('GL_INT_VEC3_ARB',0x8B54) GL_INT_VEC4_ARB=_C('GL_INT_VEC4_ARB',0x8B55) GL_OBJECT_ACTIVE_UNIFORMS_ARB=_C('GL_OBJECT_ACTIVE_UNIFORMS_ARB',0x8B86) GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB=_C('GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB',0x8B87) GL_OBJECT_ATTACHED_OBJECTS_ARB=_C('GL_OBJECT_ATTACHED_OBJECTS_ARB',0x8B85) GL_OBJECT_COMPILE_STATUS_ARB=_C('GL_OBJECT_COMPILE_STATUS_ARB',0x8B81) GL_OBJECT_DELETE_STATUS_ARB=_C('GL_OBJECT_DELETE_STATUS_ARB',0x8B80) GL_OBJECT_INFO_LOG_LENGTH_ARB=_C('GL_OBJECT_INFO_LOG_LENGTH_ARB',0x8B84) GL_OBJECT_LINK_STATUS_ARB=_C('GL_OBJECT_LINK_STATUS_ARB',0x8B82) GL_OBJECT_SHADER_SOURCE_LENGTH_ARB=_C('GL_OBJECT_SHADER_SOURCE_LENGTH_ARB',0x8B88) GL_OBJECT_SUBTYPE_ARB=_C('GL_OBJECT_SUBTYPE_ARB',0x8B4F) GL_OBJECT_TYPE_ARB=_C('GL_OBJECT_TYPE_ARB',0x8B4E) GL_OBJECT_VALIDATE_STATUS_ARB=_C('GL_OBJECT_VALIDATE_STATUS_ARB',0x8B83) GL_PROGRAM_OBJECT_ARB=_C('GL_PROGRAM_OBJECT_ARB',0x8B40) GL_SAMPLER_1D_ARB=_C('GL_SAMPLER_1D_ARB',0x8B5D) GL_SAMPLER_1D_SHADOW_ARB=_C('GL_SAMPLER_1D_SHADOW_ARB',0x8B61) GL_SAMPLER_2D_ARB=_C('GL_SAMPLER_2D_ARB',0x8B5E) GL_SAMPLER_2D_RECT_ARB=_C('GL_SAMPLER_2D_RECT_ARB',0x8B63) GL_SAMPLER_2D_RECT_SHADOW_ARB=_C('GL_SAMPLER_2D_RECT_SHADOW_ARB',0x8B64) GL_SAMPLER_2D_SHADOW_ARB=_C('GL_SAMPLER_2D_SHADOW_ARB',0x8B62) GL_SAMPLER_3D_ARB=_C('GL_SAMPLER_3D_ARB',0x8B5F) GL_SAMPLER_CUBE_ARB=_C('GL_SAMPLER_CUBE_ARB',0x8B60) GL_SHADER_OBJECT_ARB=_C('GL_SHADER_OBJECT_ARB',0x8B48) @_f @_p.types(None,_cs.GLhandleARB,_cs.GLhandleARB) def glAttachObjectARB(containerObj,obj):pass @_f @_p.types(None,_cs.GLhandleARB) def glCompileShaderARB(shaderObj):pass @_f @_p.types(_cs.GLhandleARB,) def glCreateProgramObjectARB():pass @_f @_p.types(_cs.GLhandleARB,_cs.GLenum) def glCreateShaderObjectARB(shaderType):pass @_f @_p.types(None,_cs.GLhandleARB) def glDeleteObjectARB(obj):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLhandleARB) def glDetachObjectARB(containerObj,attachedObj):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharARBArray) def glGetActiveUniformARB(programObj,index,maxLength,length,size,type,name):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray) def glGetAttachedObjectsARB(containerObj,maxCount,count,obj):pass @_f @_p.types(_cs.GLhandleARB,_cs.GLenum) def glGetHandleARB(pname):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharARBArray) def glGetInfoLogARB(obj,maxLength,length,infoLog):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLenum,arrays.GLfloatArray) def glGetObjectParameterfvARB(obj,pname,params):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLenum,arrays.GLintArray) def glGetObjectParameterivARB(obj,pname,params):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharARBArray) def glGetShaderSourceARB(obj,maxLength,length,source):pass @_f @_p.types(_cs.GLint,_cs.GLhandleARB,arrays.GLcharARBArray) def glGetUniformLocationARB(programObj,name):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLint,arrays.GLfloatArray) def glGetUniformfvARB(programObj,location,params):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLint,arrays.GLintArray) def glGetUniformivARB(programObj,location,params):pass @_f @_p.types(None,_cs.GLhandleARB) def glLinkProgramARB(programObj):pass @_f @_p.types(None,_cs.GLhandleARB,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLintArray) def glShaderSourceARB(shaderObj,count,string,length):pass @_f @_p.types(None,_cs.GLint,_cs.GLfloat) def glUniform1fARB(location,v0):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glUniform1fvARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint) def glUniform1iARB(location,v0):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glUniform1ivARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat) def glUniform2fARB(location,v0,v1):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glUniform2fvARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) def glUniform2iARB(location,v0,v1):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glUniform2ivARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glUniform3fARB(location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glUniform3fvARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glUniform3iARB(location,v0,v1,v2):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glUniform3ivARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) def glUniform4fARB(location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) def glUniform4fvARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) def glUniform4iARB(location,v0,v1,v2,v3):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) def glUniform4ivARB(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix2fvARB(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix3fvARB(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) def glUniformMatrix4fvARB(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLhandleARB) def glUseProgramObjectARB(programObj):pass @_f @_p.types(None,_cs.GLhandleARB) def glValidateProgramARB(programObj):pass