'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_shader_image_load_store' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_image_load_store',error_checker=_errors._error_checker) GL_ALL_BARRIER_BITS=_C('GL_ALL_BARRIER_BITS',0xFFFFFFFF) GL_ATOMIC_COUNTER_BARRIER_BIT=_C('GL_ATOMIC_COUNTER_BARRIER_BIT',0x00001000) GL_BUFFER_UPDATE_BARRIER_BIT=_C('GL_BUFFER_UPDATE_BARRIER_BIT',0x00000200) GL_COMMAND_BARRIER_BIT=_C('GL_COMMAND_BARRIER_BIT',0x00000040) GL_ELEMENT_ARRAY_BARRIER_BIT=_C('GL_ELEMENT_ARRAY_BARRIER_BIT',0x00000002) GL_FRAMEBUFFER_BARRIER_BIT=_C('GL_FRAMEBUFFER_BARRIER_BIT',0x00000400) GL_IMAGE_1D=_C('GL_IMAGE_1D',0x904C) GL_IMAGE_1D_ARRAY=_C('GL_IMAGE_1D_ARRAY',0x9052) GL_IMAGE_2D=_C('GL_IMAGE_2D',0x904D) GL_IMAGE_2D_ARRAY=_C('GL_IMAGE_2D_ARRAY',0x9053) GL_IMAGE_2D_MULTISAMPLE=_C('GL_IMAGE_2D_MULTISAMPLE',0x9055) GL_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_IMAGE_2D_MULTISAMPLE_ARRAY',0x9056) GL_IMAGE_2D_RECT=_C('GL_IMAGE_2D_RECT',0x904F) GL_IMAGE_3D=_C('GL_IMAGE_3D',0x904E) GL_IMAGE_BINDING_ACCESS=_C('GL_IMAGE_BINDING_ACCESS',0x8F3E) GL_IMAGE_BINDING_FORMAT=_C('GL_IMAGE_BINDING_FORMAT',0x906E) GL_IMAGE_BINDING_LAYER=_C('GL_IMAGE_BINDING_LAYER',0x8F3D) GL_IMAGE_BINDING_LAYERED=_C('GL_IMAGE_BINDING_LAYERED',0x8F3C) GL_IMAGE_BINDING_LEVEL=_C('GL_IMAGE_BINDING_LEVEL',0x8F3B) GL_IMAGE_BINDING_NAME=_C('GL_IMAGE_BINDING_NAME',0x8F3A) GL_IMAGE_BUFFER=_C('GL_IMAGE_BUFFER',0x9051) GL_IMAGE_CUBE=_C('GL_IMAGE_CUBE',0x9050) GL_IMAGE_CUBE_MAP_ARRAY=_C('GL_IMAGE_CUBE_MAP_ARRAY',0x9054) GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS',0x90C9) GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE',0x90C8) GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7) GL_INT_IMAGE_1D=_C('GL_INT_IMAGE_1D',0x9057) GL_INT_IMAGE_1D_ARRAY=_C('GL_INT_IMAGE_1D_ARRAY',0x905D) GL_INT_IMAGE_2D=_C('GL_INT_IMAGE_2D',0x9058) GL_INT_IMAGE_2D_ARRAY=_C('GL_INT_IMAGE_2D_ARRAY',0x905E) GL_INT_IMAGE_2D_MULTISAMPLE=_C('GL_INT_IMAGE_2D_MULTISAMPLE',0x9060) GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x9061) GL_INT_IMAGE_2D_RECT=_C('GL_INT_IMAGE_2D_RECT',0x905A) GL_INT_IMAGE_3D=_C('GL_INT_IMAGE_3D',0x9059) GL_INT_IMAGE_BUFFER=_C('GL_INT_IMAGE_BUFFER',0x905C) GL_INT_IMAGE_CUBE=_C('GL_INT_IMAGE_CUBE',0x905B) GL_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_INT_IMAGE_CUBE_MAP_ARRAY',0x905F) GL_MAX_COMBINED_IMAGE_UNIFORMS=_C('GL_MAX_COMBINED_IMAGE_UNIFORMS',0x90CF) GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39) GL_MAX_FRAGMENT_IMAGE_UNIFORMS=_C('GL_MAX_FRAGMENT_IMAGE_UNIFORMS',0x90CE) GL_MAX_GEOMETRY_IMAGE_UNIFORMS=_C('GL_MAX_GEOMETRY_IMAGE_UNIFORMS',0x90CD) GL_MAX_IMAGE_SAMPLES=_C('GL_MAX_IMAGE_SAMPLES',0x906D) GL_MAX_IMAGE_UNITS=_C('GL_MAX_IMAGE_UNITS',0x8F38) GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS=_C('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS',0x90CB) GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS=_C('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS',0x90CC) GL_MAX_VERTEX_IMAGE_UNIFORMS=_C('GL_MAX_VERTEX_IMAGE_UNIFORMS',0x90CA) GL_PIXEL_BUFFER_BARRIER_BIT=_C('GL_PIXEL_BUFFER_BARRIER_BIT',0x00000080) GL_SHADER_IMAGE_ACCESS_BARRIER_BIT=_C('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT',0x00000020) GL_TEXTURE_FETCH_BARRIER_BIT=_C('GL_TEXTURE_FETCH_BARRIER_BIT',0x00000008) GL_TEXTURE_UPDATE_BARRIER_BIT=_C('GL_TEXTURE_UPDATE_BARRIER_BIT',0x00000100) GL_TRANSFORM_FEEDBACK_BARRIER_BIT=_C('GL_TRANSFORM_FEEDBACK_BARRIER_BIT',0x00000800) GL_UNIFORM_BARRIER_BIT=_C('GL_UNIFORM_BARRIER_BIT',0x00000004) GL_UNSIGNED_INT_IMAGE_1D=_C('GL_UNSIGNED_INT_IMAGE_1D',0x9062) GL_UNSIGNED_INT_IMAGE_1D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_1D_ARRAY',0x9068) GL_UNSIGNED_INT_IMAGE_2D=_C('GL_UNSIGNED_INT_IMAGE_2D',0x9063) GL_UNSIGNED_INT_IMAGE_2D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_ARRAY',0x9069) GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE',0x906B) GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x906C) GL_UNSIGNED_INT_IMAGE_2D_RECT=_C('GL_UNSIGNED_INT_IMAGE_2D_RECT',0x9065) GL_UNSIGNED_INT_IMAGE_3D=_C('GL_UNSIGNED_INT_IMAGE_3D',0x9064) GL_UNSIGNED_INT_IMAGE_BUFFER=_C('GL_UNSIGNED_INT_IMAGE_BUFFER',0x9067) GL_UNSIGNED_INT_IMAGE_CUBE=_C('GL_UNSIGNED_INT_IMAGE_CUBE',0x9066) GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY',0x906A) GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT=_C('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT',0x00000001) @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLenum) def glBindImageTexture(unit,texture,level,layered,layer,access,format):pass @_f @_p.types(None,_cs.GLbitfield) def glMemoryBarrier(barriers):pass