'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_internalformat_query2' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_internalformat_query2',error_checker=_errors._error_checker) GL_AUTO_GENERATE_MIPMAP=_C('GL_AUTO_GENERATE_MIPMAP',0x8295) GL_CAVEAT_SUPPORT=_C('GL_CAVEAT_SUPPORT',0x82B8) GL_CLEAR_BUFFER=_C('GL_CLEAR_BUFFER',0x82B4) GL_COLOR_COMPONENTS=_C('GL_COLOR_COMPONENTS',0x8283) GL_COLOR_ENCODING=_C('GL_COLOR_ENCODING',0x8296) GL_COLOR_RENDERABLE=_C('GL_COLOR_RENDERABLE',0x8286) GL_COMPUTE_TEXTURE=_C('GL_COMPUTE_TEXTURE',0x82A0) GL_DEPTH_COMPONENTS=_C('GL_DEPTH_COMPONENTS',0x8284) GL_DEPTH_RENDERABLE=_C('GL_DEPTH_RENDERABLE',0x8287) GL_FILTER=_C('GL_FILTER',0x829A) GL_FRAGMENT_TEXTURE=_C('GL_FRAGMENT_TEXTURE',0x829F) GL_FRAMEBUFFER_BLEND=_C('GL_FRAMEBUFFER_BLEND',0x828B) GL_FRAMEBUFFER_RENDERABLE=_C('GL_FRAMEBUFFER_RENDERABLE',0x8289) GL_FRAMEBUFFER_RENDERABLE_LAYERED=_C('GL_FRAMEBUFFER_RENDERABLE_LAYERED',0x828A) GL_FULL_SUPPORT=_C('GL_FULL_SUPPORT',0x82B7) GL_GEOMETRY_TEXTURE=_C('GL_GEOMETRY_TEXTURE',0x829E) GL_GET_TEXTURE_IMAGE_FORMAT=_C('GL_GET_TEXTURE_IMAGE_FORMAT',0x8291) GL_GET_TEXTURE_IMAGE_TYPE=_C('GL_GET_TEXTURE_IMAGE_TYPE',0x8292) GL_IMAGE_CLASS_10_10_10_2=_C('GL_IMAGE_CLASS_10_10_10_2',0x82C3) GL_IMAGE_CLASS_11_11_10=_C('GL_IMAGE_CLASS_11_11_10',0x82C2) GL_IMAGE_CLASS_1_X_16=_C('GL_IMAGE_CLASS_1_X_16',0x82BE) GL_IMAGE_CLASS_1_X_32=_C('GL_IMAGE_CLASS_1_X_32',0x82BB) GL_IMAGE_CLASS_1_X_8=_C('GL_IMAGE_CLASS_1_X_8',0x82C1) GL_IMAGE_CLASS_2_X_16=_C('GL_IMAGE_CLASS_2_X_16',0x82BD) GL_IMAGE_CLASS_2_X_32=_C('GL_IMAGE_CLASS_2_X_32',0x82BA) GL_IMAGE_CLASS_2_X_8=_C('GL_IMAGE_CLASS_2_X_8',0x82C0) GL_IMAGE_CLASS_4_X_16=_C('GL_IMAGE_CLASS_4_X_16',0x82BC) GL_IMAGE_CLASS_4_X_32=_C('GL_IMAGE_CLASS_4_X_32',0x82B9) GL_IMAGE_CLASS_4_X_8=_C('GL_IMAGE_CLASS_4_X_8',0x82BF) GL_IMAGE_COMPATIBILITY_CLASS=_C('GL_IMAGE_COMPATIBILITY_CLASS',0x82A8) GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7) GL_IMAGE_PIXEL_FORMAT=_C('GL_IMAGE_PIXEL_FORMAT',0x82A9) GL_IMAGE_PIXEL_TYPE=_C('GL_IMAGE_PIXEL_TYPE',0x82AA) GL_IMAGE_TEXEL_SIZE=_C('GL_IMAGE_TEXEL_SIZE',0x82A7) GL_INTERNALFORMAT_ALPHA_SIZE=_C('GL_INTERNALFORMAT_ALPHA_SIZE',0x8274) GL_INTERNALFORMAT_ALPHA_TYPE=_C('GL_INTERNALFORMAT_ALPHA_TYPE',0x827B) GL_INTERNALFORMAT_BLUE_SIZE=_C('GL_INTERNALFORMAT_BLUE_SIZE',0x8273) GL_INTERNALFORMAT_BLUE_TYPE=_C('GL_INTERNALFORMAT_BLUE_TYPE',0x827A) GL_INTERNALFORMAT_DEPTH_SIZE=_C('GL_INTERNALFORMAT_DEPTH_SIZE',0x8275) GL_INTERNALFORMAT_DEPTH_TYPE=_C('GL_INTERNALFORMAT_DEPTH_TYPE',0x827C) GL_INTERNALFORMAT_GREEN_SIZE=_C('GL_INTERNALFORMAT_GREEN_SIZE',0x8272) GL_INTERNALFORMAT_GREEN_TYPE=_C('GL_INTERNALFORMAT_GREEN_TYPE',0x8279) GL_INTERNALFORMAT_PREFERRED=_C('GL_INTERNALFORMAT_PREFERRED',0x8270) GL_INTERNALFORMAT_RED_SIZE=_C('GL_INTERNALFORMAT_RED_SIZE',0x8271) GL_INTERNALFORMAT_RED_TYPE=_C('GL_INTERNALFORMAT_RED_TYPE',0x8278) GL_INTERNALFORMAT_SHARED_SIZE=_C('GL_INTERNALFORMAT_SHARED_SIZE',0x8277) GL_INTERNALFORMAT_STENCIL_SIZE=_C('GL_INTERNALFORMAT_STENCIL_SIZE',0x8276) GL_INTERNALFORMAT_STENCIL_TYPE=_C('GL_INTERNALFORMAT_STENCIL_TYPE',0x827D) GL_INTERNALFORMAT_SUPPORTED=_C('GL_INTERNALFORMAT_SUPPORTED',0x826F) GL_MANUAL_GENERATE_MIPMAP=_C('GL_MANUAL_GENERATE_MIPMAP',0x8294) GL_MAX_COMBINED_DIMENSIONS=_C('GL_MAX_COMBINED_DIMENSIONS',0x8282) GL_MAX_DEPTH=_C('GL_MAX_DEPTH',0x8280) GL_MAX_HEIGHT=_C('GL_MAX_HEIGHT',0x827F) GL_MAX_LAYERS=_C('GL_MAX_LAYERS',0x8281) GL_MAX_WIDTH=_C('GL_MAX_WIDTH',0x827E) GL_MIPMAP=_C('GL_MIPMAP',0x8293) GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) GL_READ_PIXELS=_C('GL_READ_PIXELS',0x828C) GL_READ_PIXELS_FORMAT=_C('GL_READ_PIXELS_FORMAT',0x828D) GL_READ_PIXELS_TYPE=_C('GL_READ_PIXELS_TYPE',0x828E) GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41) GL_SAMPLES=_C('GL_SAMPLES',0x80A9) GL_SHADER_IMAGE_ATOMIC=_C('GL_SHADER_IMAGE_ATOMIC',0x82A6) GL_SHADER_IMAGE_LOAD=_C('GL_SHADER_IMAGE_LOAD',0x82A4) GL_SHADER_IMAGE_STORE=_C('GL_SHADER_IMAGE_STORE',0x82A5) GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST=_C('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST',0x82AC) GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE=_C('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE',0x82AE) GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST=_C('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST',0x82AD) GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE=_C('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE',0x82AF) GL_SRGB_DECODE_ARB=_C('GL_SRGB_DECODE_ARB',0x8299) GL_SRGB_READ=_C('GL_SRGB_READ',0x8297) GL_SRGB_WRITE=_C('GL_SRGB_WRITE',0x8298) GL_STENCIL_COMPONENTS=_C('GL_STENCIL_COMPONENTS',0x8285) GL_STENCIL_RENDERABLE=_C('GL_STENCIL_RENDERABLE',0x8288) GL_TESS_CONTROL_TEXTURE=_C('GL_TESS_CONTROL_TEXTURE',0x829C) GL_TESS_EVALUATION_TEXTURE=_C('GL_TESS_EVALUATION_TEXTURE',0x829D) GL_TEXTURE_1D=_C('GL_TEXTURE_1D',0x0DE0) GL_TEXTURE_1D_ARRAY=_C('GL_TEXTURE_1D_ARRAY',0x8C18) GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1) GL_TEXTURE_2D_ARRAY=_C('GL_TEXTURE_2D_ARRAY',0x8C1A) GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100) GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102) GL_TEXTURE_3D=_C('GL_TEXTURE_3D',0x806F) GL_TEXTURE_BUFFER=_C('GL_TEXTURE_BUFFER',0x8C2A) GL_TEXTURE_COMPRESSED=_C('GL_TEXTURE_COMPRESSED',0x86A1) GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT=_C('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT',0x82B2) GL_TEXTURE_COMPRESSED_BLOCK_SIZE=_C('GL_TEXTURE_COMPRESSED_BLOCK_SIZE',0x82B3) GL_TEXTURE_COMPRESSED_BLOCK_WIDTH=_C('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH',0x82B1) GL_TEXTURE_CUBE_MAP=_C('GL_TEXTURE_CUBE_MAP',0x8513) GL_TEXTURE_CUBE_MAP_ARRAY=_C('GL_TEXTURE_CUBE_MAP_ARRAY',0x9009) GL_TEXTURE_GATHER=_C('GL_TEXTURE_GATHER',0x82A2) GL_TEXTURE_GATHER_SHADOW=_C('GL_TEXTURE_GATHER_SHADOW',0x82A3) GL_TEXTURE_IMAGE_FORMAT=_C('GL_TEXTURE_IMAGE_FORMAT',0x828F) GL_TEXTURE_IMAGE_TYPE=_C('GL_TEXTURE_IMAGE_TYPE',0x8290) GL_TEXTURE_RECTANGLE=_C('GL_TEXTURE_RECTANGLE',0x84F5) GL_TEXTURE_SHADOW=_C('GL_TEXTURE_SHADOW',0x82A1) GL_TEXTURE_VIEW=_C('GL_TEXTURE_VIEW',0x82B5) GL_VERTEX_TEXTURE=_C('GL_VERTEX_TEXTURE',0x829B) GL_VIEW_CLASS_128_BITS=_C('GL_VIEW_CLASS_128_BITS',0x82C4) GL_VIEW_CLASS_16_BITS=_C('GL_VIEW_CLASS_16_BITS',0x82CA) GL_VIEW_CLASS_24_BITS=_C('GL_VIEW_CLASS_24_BITS',0x82C9) GL_VIEW_CLASS_32_BITS=_C('GL_VIEW_CLASS_32_BITS',0x82C8) GL_VIEW_CLASS_48_BITS=_C('GL_VIEW_CLASS_48_BITS',0x82C7) GL_VIEW_CLASS_64_BITS=_C('GL_VIEW_CLASS_64_BITS',0x82C6) GL_VIEW_CLASS_8_BITS=_C('GL_VIEW_CLASS_8_BITS',0x82CB) GL_VIEW_CLASS_96_BITS=_C('GL_VIEW_CLASS_96_BITS',0x82C5) GL_VIEW_CLASS_ASTC_10x10_RGBA=_C('GL_VIEW_CLASS_ASTC_10x10_RGBA',0x9393) GL_VIEW_CLASS_ASTC_10x5_RGBA=_C('GL_VIEW_CLASS_ASTC_10x5_RGBA',0x9390) GL_VIEW_CLASS_ASTC_10x6_RGBA=_C('GL_VIEW_CLASS_ASTC_10x6_RGBA',0x9391) GL_VIEW_CLASS_ASTC_10x8_RGBA=_C('GL_VIEW_CLASS_ASTC_10x8_RGBA',0x9392) GL_VIEW_CLASS_ASTC_12x10_RGBA=_C('GL_VIEW_CLASS_ASTC_12x10_RGBA',0x9394) GL_VIEW_CLASS_ASTC_12x12_RGBA=_C('GL_VIEW_CLASS_ASTC_12x12_RGBA',0x9395) GL_VIEW_CLASS_ASTC_4x4_RGBA=_C('GL_VIEW_CLASS_ASTC_4x4_RGBA',0x9388) GL_VIEW_CLASS_ASTC_5x4_RGBA=_C('GL_VIEW_CLASS_ASTC_5x4_RGBA',0x9389) GL_VIEW_CLASS_ASTC_5x5_RGBA=_C('GL_VIEW_CLASS_ASTC_5x5_RGBA',0x938A) GL_VIEW_CLASS_ASTC_6x5_RGBA=_C('GL_VIEW_CLASS_ASTC_6x5_RGBA',0x938B) GL_VIEW_CLASS_ASTC_6x6_RGBA=_C('GL_VIEW_CLASS_ASTC_6x6_RGBA',0x938C) GL_VIEW_CLASS_ASTC_8x5_RGBA=_C('GL_VIEW_CLASS_ASTC_8x5_RGBA',0x938D) GL_VIEW_CLASS_ASTC_8x6_RGBA=_C('GL_VIEW_CLASS_ASTC_8x6_RGBA',0x938E) GL_VIEW_CLASS_ASTC_8x8_RGBA=_C('GL_VIEW_CLASS_ASTC_8x8_RGBA',0x938F) GL_VIEW_CLASS_BPTC_FLOAT=_C('GL_VIEW_CLASS_BPTC_FLOAT',0x82D3) GL_VIEW_CLASS_BPTC_UNORM=_C('GL_VIEW_CLASS_BPTC_UNORM',0x82D2) GL_VIEW_CLASS_EAC_R11=_C('GL_VIEW_CLASS_EAC_R11',0x9383) GL_VIEW_CLASS_EAC_RG11=_C('GL_VIEW_CLASS_EAC_RG11',0x9384) GL_VIEW_CLASS_ETC2_EAC_RGBA=_C('GL_VIEW_CLASS_ETC2_EAC_RGBA',0x9387) GL_VIEW_CLASS_ETC2_RGB=_C('GL_VIEW_CLASS_ETC2_RGB',0x9385) GL_VIEW_CLASS_ETC2_RGBA=_C('GL_VIEW_CLASS_ETC2_RGBA',0x9386) GL_VIEW_CLASS_RGTC1_RED=_C('GL_VIEW_CLASS_RGTC1_RED',0x82D0) GL_VIEW_CLASS_RGTC2_RG=_C('GL_VIEW_CLASS_RGTC2_RG',0x82D1) GL_VIEW_CLASS_S3TC_DXT1_RGB=_C('GL_VIEW_CLASS_S3TC_DXT1_RGB',0x82CC) GL_VIEW_CLASS_S3TC_DXT1_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT1_RGBA',0x82CD) GL_VIEW_CLASS_S3TC_DXT3_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT3_RGBA',0x82CE) GL_VIEW_CLASS_S3TC_DXT5_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT5_RGBA',0x82CF) GL_VIEW_COMPATIBILITY_CLASS=_C('GL_VIEW_COMPATIBILITY_CLASS',0x82B6) @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLint64Array) def glGetInternalformati64v(target,internalformat,pname,bufSize,params):pass