'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_gpu_shader_fp64' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_gpu_shader_fp64',error_checker=_errors._error_checker) GL_DOUBLE=_C('GL_DOUBLE',0x140A) GL_DOUBLE_MAT2=_C('GL_DOUBLE_MAT2',0x8F46) GL_DOUBLE_MAT2x3=_C('GL_DOUBLE_MAT2x3',0x8F49) GL_DOUBLE_MAT2x4=_C('GL_DOUBLE_MAT2x4',0x8F4A) GL_DOUBLE_MAT3=_C('GL_DOUBLE_MAT3',0x8F47) GL_DOUBLE_MAT3x2=_C('GL_DOUBLE_MAT3x2',0x8F4B) GL_DOUBLE_MAT3x4=_C('GL_DOUBLE_MAT3x4',0x8F4C) GL_DOUBLE_MAT4=_C('GL_DOUBLE_MAT4',0x8F48) GL_DOUBLE_MAT4x2=_C('GL_DOUBLE_MAT4x2',0x8F4D) GL_DOUBLE_MAT4x3=_C('GL_DOUBLE_MAT4x3',0x8F4E) GL_DOUBLE_VEC2=_C('GL_DOUBLE_VEC2',0x8FFC) GL_DOUBLE_VEC3=_C('GL_DOUBLE_VEC3',0x8FFD) GL_DOUBLE_VEC4=_C('GL_DOUBLE_VEC4',0x8FFE) @_f @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLdoubleArray) def glGetUniformdv(program,location,params):pass @_f @_p.types(None,_cs.GLint,_cs.GLdouble) def glUniform1d(location,x):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) def glUniform1dv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble) def glUniform2d(location,x,y):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) def glUniform2dv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glUniform3d(location,x,y,z):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) def glUniform3dv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) def glUniform4d(location,x,y,z,w):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) def glUniform4dv(location,count,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix2dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix2x3dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix2x4dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix3dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix3x2dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix3x4dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix4dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix4x2dv(location,count,transpose,value):pass @_f @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) def glUniformMatrix4x3dv(location,count,transpose,value):pass