'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_geometry_shader4' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_geometry_shader4',error_checker=_errors._error_checker) GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB=_C('GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB',0x8DA7) GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER=_C('GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',0x8CD4) GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB',0x8DA9) GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB=_C('GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB',0x8DA8) GL_GEOMETRY_INPUT_TYPE_ARB=_C('GL_GEOMETRY_INPUT_TYPE_ARB',0x8DDB) GL_GEOMETRY_OUTPUT_TYPE_ARB=_C('GL_GEOMETRY_OUTPUT_TYPE_ARB',0x8DDC) GL_GEOMETRY_SHADER_ARB=_C('GL_GEOMETRY_SHADER_ARB',0x8DD9) GL_GEOMETRY_VERTICES_OUT_ARB=_C('GL_GEOMETRY_VERTICES_OUT_ARB',0x8DDA) GL_LINES_ADJACENCY_ARB=_C('GL_LINES_ADJACENCY_ARB',0x000A) GL_LINE_STRIP_ADJACENCY_ARB=_C('GL_LINE_STRIP_ADJACENCY_ARB',0x000B) GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB=_C('GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB',0x8DE0) GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB',0x8C29) GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB=_C('GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB',0x8DE1) GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB=_C('GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB',0x8DDF) GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB=_C('GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB',0x8DDD) GL_MAX_VARYING_COMPONENTS=_C('GL_MAX_VARYING_COMPONENTS',0x8B4B) GL_MAX_VERTEX_VARYING_COMPONENTS_ARB=_C('GL_MAX_VERTEX_VARYING_COMPONENTS_ARB',0x8DDE) GL_PROGRAM_POINT_SIZE_ARB=_C('GL_PROGRAM_POINT_SIZE_ARB',0x8642) GL_TRIANGLES_ADJACENCY_ARB=_C('GL_TRIANGLES_ADJACENCY_ARB',0x000C) GL_TRIANGLE_STRIP_ADJACENCY_ARB=_C('GL_TRIANGLE_STRIP_ADJACENCY_ARB',0x000D) @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint) def glFramebufferTextureARB(target,attachment,texture,level):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLenum) def glFramebufferTextureFaceARB(target,attachment,texture,level,face):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint) def glFramebufferTextureLayerARB(target,attachment,texture,level,layer):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) def glProgramParameteriARB(program,pname,value):pass