'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_ARB_ES2_compatibility' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_ES2_compatibility',error_checker=_errors._error_checker) GL_FIXED=_C('GL_FIXED',0x140C) GL_HIGH_FLOAT=_C('GL_HIGH_FLOAT',0x8DF2) GL_HIGH_INT=_C('GL_HIGH_INT',0x8DF5) GL_IMPLEMENTATION_COLOR_READ_FORMAT=_C('GL_IMPLEMENTATION_COLOR_READ_FORMAT',0x8B9B) GL_IMPLEMENTATION_COLOR_READ_TYPE=_C('GL_IMPLEMENTATION_COLOR_READ_TYPE',0x8B9A) GL_LOW_FLOAT=_C('GL_LOW_FLOAT',0x8DF0) GL_LOW_INT=_C('GL_LOW_INT',0x8DF3) GL_MAX_FRAGMENT_UNIFORM_VECTORS=_C('GL_MAX_FRAGMENT_UNIFORM_VECTORS',0x8DFD) GL_MAX_VARYING_VECTORS=_C('GL_MAX_VARYING_VECTORS',0x8DFC) GL_MAX_VERTEX_UNIFORM_VECTORS=_C('GL_MAX_VERTEX_UNIFORM_VECTORS',0x8DFB) GL_MEDIUM_FLOAT=_C('GL_MEDIUM_FLOAT',0x8DF1) GL_MEDIUM_INT=_C('GL_MEDIUM_INT',0x8DF4) GL_NUM_SHADER_BINARY_FORMATS=_C('GL_NUM_SHADER_BINARY_FORMATS',0x8DF9) GL_RGB565=_C('GL_RGB565',0x8D62) GL_SHADER_BINARY_FORMATS=_C('GL_SHADER_BINARY_FORMATS',0x8DF8) GL_SHADER_COMPILER=_C('GL_SHADER_COMPILER',0x8DFA) @_f @_p.types(None,_cs.GLfloat) def glClearDepthf(d):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glDepthRangef(n,f):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray,arrays.GLintArray) def glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision):pass @_f @_p.types(None,) def glReleaseShaderCompiler():pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) def glShaderBinary(count,shaders,binaryformat,binary,length):pass