'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.EGL import _types as _cs # End users want this... from OpenGL.raw.EGL._types import * from OpenGL.raw.EGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'EGL_VERSION_EGL_1_1' def _f( function ): return _p.createFunction( function,_p.PLATFORM.EGL,'EGL_VERSION_EGL_1_1',error_checker=_errors._error_checker) EGL_BACK_BUFFER=_C('EGL_BACK_BUFFER',0x3084) EGL_BIND_TO_TEXTURE_RGB=_C('EGL_BIND_TO_TEXTURE_RGB',0x3039) EGL_BIND_TO_TEXTURE_RGBA=_C('EGL_BIND_TO_TEXTURE_RGBA',0x303A) EGL_CONTEXT_LOST=_C('EGL_CONTEXT_LOST',0x300E) EGL_MAX_SWAP_INTERVAL=_C('EGL_MAX_SWAP_INTERVAL',0x303C) EGL_MIN_SWAP_INTERVAL=_C('EGL_MIN_SWAP_INTERVAL',0x303B) EGL_MIPMAP_LEVEL=_C('EGL_MIPMAP_LEVEL',0x3083) EGL_MIPMAP_TEXTURE=_C('EGL_MIPMAP_TEXTURE',0x3082) EGL_NO_TEXTURE=_C('EGL_NO_TEXTURE',0x305C) EGL_TEXTURE_2D=_C('EGL_TEXTURE_2D',0x305F) EGL_TEXTURE_FORMAT=_C('EGL_TEXTURE_FORMAT',0x3080) EGL_TEXTURE_RGB=_C('EGL_TEXTURE_RGB',0x305D) EGL_TEXTURE_RGBA=_C('EGL_TEXTURE_RGBA',0x305E) EGL_TEXTURE_TARGET=_C('EGL_TEXTURE_TARGET',0x3081) @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface,_cs.EGLint) def eglBindTexImage(dpy,surface,buffer):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface,_cs.EGLint) def eglReleaseTexImage(dpy,surface,buffer):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLSurface,_cs.EGLint,_cs.EGLint) def eglSurfaceAttrib(dpy,surface,attribute,value):pass @_f @_p.types(_cs.EGLBoolean,_cs.EGLDisplay,_cs.EGLint) def eglSwapInterval(dpy,interval):pass