'''OpenGL extension NV.read_depth_stencil This module customises the behaviour of the OpenGL.raw.GLES2.NV.read_depth_stencil to provide a more Python-friendly API Overview (from the spec) Unextended OpenGL-ES 2.0 only supports using ReadPixels to read from the default color buffer of the currently-bound framebuffer. However, it is useful for debugging to be able to read from depth and stencil buffers. This extension re-introduces these features into OpenGL-ES 2.0. This document describes several extensions in order to allow an implementation to support a subset of the total functionality. The NV_read_depth extension allows reading from the depth buffer using ReadPixels. The NV_read_stencil extension allows reading from the stencil buffer using ReadPixels. The NV_read_depth_stencil extension allows reading from packed depth-stencil buffers using ReadPixels. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.NV.read_depth_stencil import * from OpenGL.raw.GLES2.NV.read_depth_stencil import _EXTENSION_NAME def glInitReadDepthStencilNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION